XCOM 2
Raider Faction Bases
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Oppdatering: 11. juli 2019 @ 5.03

Some bugfixes for the mod when it changes the state of raider bases.

(This may require repeating covert actions)

Oppdatering: 1. jan. 2019 @ 13.58

Added "ramping" mechanic: this to take some pressure off during the critical starting phases of campaigns and lets it become more of a factor as the game progresses to the midgame.

Oppdatering: 31. des. 2018 @ 20.06

Added mission exclusions for Recover Expedition and Protect the Device mission types: it's one thing when there's a tiny chance for them to spawn due to having to compete with other sitreps, it's another when they have a far larger chance to consistently spawn on top of what you may have to deal with.

Oppdatering: 24. des. 2018 @ 17.51