XCOM 2
Raider Faction Bases
Showing 31-34 of 34 entries
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Update: 11 Jul, 2019 @ 5:03am

Some bugfixes for the mod when it changes the state of raider bases.

(This may require repeating covert actions)

Update: 1 Jan, 2019 @ 1:58pm

Added "ramping" mechanic: this to take some pressure off during the critical starting phases of campaigns and lets it become more of a factor as the game progresses to the midgame.

Update: 31 Dec, 2018 @ 8:06pm

Added mission exclusions for Recover Expedition and Protect the Device mission types: it's one thing when there's a tiny chance for them to spawn due to having to compete with other sitreps, it's another when they have a far larger chance to consistently spawn on top of what you may have to deal with.

Update: 24 Dec, 2018 @ 5:51pm