Europa Universalis IV

Europa Universalis IV

National Ideas Extended
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Update: 4 Feb @ 1:29am

### Minor Changes for Patch 3.1: Saophas and Sultans ###

## General Changes/Fixes ##
# - Reworked and gave new national ideas of the following tags: Gujarat, Orissa, Andhra, Ava, Vijayanagara, Bengal, Mysore, Telingana, Rajkot, Nawanagar, Idar, Baroda, Rewa Kantha, Jhalavad, Mong Kawng, Mong Yang, Hsipaw, Mong Nai, Mong Pai, Hsenwi, and Mong Mao
# - Added in semi-dynamic national idea sets specifically for the following: Scandinavia (Norse and Karelian versions), and Spain (Andalusian version)

## Specific National Idea Changes ##
# - Gujarati Minors: "Protect the Dwarkadhish Temple": Yearly Prestige +0.5 & Tolerance of True Faith +1 -> Yearly Prestige +1.0 & Tolerance of True Faith +1
# - Gujarati Minors: "Patrons of Ashapura Mata": Yearly Legitimacy +1 -> Yearly Legitimacy +1/Yearly Devotion +1/Yearly Republican Tradition +0.5 & Manpower in True Faith Provinces +15%
# - Shan: "The Shan Stand Together": +25% Global Manpower -> "Formal Recruitment Processes": +25% Manpower in Own Culture Provinces & +10% Manpower Recovery Speed
# - Shan: Tradition: Promote Culture Cost -75% -> Moved to 1st NI and reduced to -50%
# - Shan: "Chronicles of our Leaders" Yearly Legitimacy +1 -> "Writing the Rights and Wrongs": Institution Spread +15%
# - Shan: New Tradition: Land Attrition -20%
# - Scandinavia, Sweden Ver.: "Enter: The Caroleans": Infantry Combat Ability +5% & Yearly Army Professionalism +1% -> Infantry Combat Ability +10% & Yearly Army Tradition +1%
# - Scandinavia, Sweden Ver.: "From Stockholm, Outwards": Yearly Absolutism +1 -> Yearly Absolutism +1 & State Maintenance Modifier -25%
# - Scandinavia, Norway Ver: "North Sea Sailors": Naval Maintenance Modifier -20% & Naval Leader Maneuver +1 -> Naval Maintenance Modifier -25% & Naval Leader Maneuver +1
# - Scandinavia, Norway Ver: "Legacy of the Longship": Ship Durability +10% & Naval Leader Shock +1 -> Ship Durability +15% & Naval Leader Shock +1
# - Scandinavia, Norway Ver: "North Sea Sailors": Naval Morale +10% & Naval Leader Fire +1 -> Naval Morale +15% & Naval Leader Fire +1
# - Scandinavia, Danish Ver.: "Legacy of Cnut the Great": Core Creation Cost -15% -> Core Creation Cost -15% & Years of Separatism -5
# - Scandinavia, Iceland Ver.: "The Ruthless Fleet": Capture Ship Chance +25% & Sunk Ship Morale Hit -25% -> Capture Ship Chance +50% & Sunk Ship Morale Hit -50%
# - Scandinavia, Iceland Ver.: "Norse Endurance": Monthly War Exhaustion -0.03 -> Monthly War Exhaustion -0.05
# - Scandinavia, Iceland Ver.: Tradition: Heavy Ship Power +10% -> Heavy Ship power +15%
# - Spain, All Versions: "Catholic Roots": Tolerance of the True Faith +1 & Papal Influence +1 -> Tolerance of the True Faith +2 & Papal Influence +2
# - Spain, All Versions: "Armada of the Spanish": Naval Forcelimit +25% & Ship Durabiltiy +10% -> Naval Forcelimit +25% & Ship Durability +15%
# - USA: "Transitions of the Military": Global Manpower +25% -> Manpower in Own Culture Provinces +20% & Reinforce Speed +20%
# - USA: "Unity Amongst the Varied States": Number of Accepted Cultures +1 -> Number of Accepted Cultures +2
# - Wales: "Gwynedd, Powys, and Deheubarth": Global Manpower +20% -> Manpower in Own Culture Provinces +20%

Update: 4 Feb @ 1:21am

Update: 22 Oct, 2024 @ 1:48am

~ Update 3.0 - Legacies and Memories ~

## General Changes/Fixes ##

# - Made Malaya's NIs semi-dynamic, grouped up as follows: Malayan & Cham | Sumatran & Acehnese | Javanese & Sundanese & Nusa Tenggara | Bornean | Filipino | Sulawesi & Moluccan
# - Reworked my old NI sets for the following: Livonian Order, Malacca, Adal, Majapahit, Pasai, Marrakech, Sus, Tafilalt, Fez, Morocco (partially) Syria, Iraq, Sunda, Kedah
# - Reworked the NI sets fro the following: Brazil, Kongo (Soyo gets Kongo's NI set), Loango, Ndongo, Tyo, Yaka, Kasanje
# - Grouped Chokwe with Lunda's vanilla NI set
# - Grouped Kalundwe, Kikondja, and Kazembe with Luba's NI set
# - Copied the Domination Ming and French mission tree files as well as the Winds of Change Venetian and Hungarian mission tree files over so as to take out the triggers inside said files that cause the game to crash when highlighting over certain mission question marks in-game
# - Added the requirement for the "King of Kings", "Domination", and "Winds of Change" DLC to the mod itself

Update: 23 May, 2024 @ 2:28am

Update: 15 May, 2024 @ 5:07pm

Update: 8 Feb, 2024 @ 1:37pm

Update: 24 Jan, 2024 @ 2:24am

Update: 18 Dec, 2023 @ 4:52am

~ Update 2.8: Authority and Virtue ~

## General Changes/Fixes ##

# - Made Arabia's NIs semi-dynamic (one version for Bedouin, Egyptian, Hejazi, Khaleeji, Mashriqi, Omani, Syrian, and Yemeni culture)
# - Reworked the NI sets for the following: Aden, Yemen, Malwa, Baluchistan, Sindh, Jaunpur, Delhi, Rajputana, Mewar, Marathas, Ardalan, Anizah, Fadl, Bitlis, Fezzan, Touggourt, Kabylia (Ait Abbas)
# - Deleted the old "Form Russia" decision inside NIE since it is no longer needed in the mod
# - Changed the "Form Persia" decision inside NIE to be in-line with the updated vanilla version whilst still giving semi-dynamic NIs based on what primary culture you have when forming Persia/Iran
# - Deleted the "Form Arabia" decision inside NIE since it is no longer needed in the mod
# - Modified one line in the Byzantium Mission Tree from "King of Kings" so that it no longer crashes the game when this mod is enabled

Update: 19 Apr, 2023 @ 6:31am

~ Update 2.8: Authority and Virtue ~

Reworked the national ideas for the following nations:

- Maguindanao, Lanao, Madya-as, Btuan, Cebu, the Papacy, Netherlands, Teutonic Order, Armenia (applies to Armenia and Karabakh), Burgundy, Italy (semi-dynamic), Tunis, Austria, Karaman, Candar, Mamluk, Nanai, Nivkh, Orochoni, Xibe, Chukchi, Kamchadals, Yukaghir, Chavchuveny, Angevin Realm, Latin EMpire

Added in new national idea sets for the following nations:

- Tondo, Maynila, Pangasinan, Egypt

### Minor Changes for Patch 2.8: Authority and Virtue ###

## General Changes/Fixes ##
# - None

## Specific National Idea Changes ##
# - Yue: Free Leader Pool +1 -> Placed Merchant Power +10
# - Yue: Advisor Pool +1 -> Naval Forcelimit +25%
# - Yue: Army Tradition Decay -0.01% -> Global Institution Spread +10%
# - Yue: Yearly Legitimacy +1.0 -> Trade Efficiency +10%
# - Yue: Land Forcelimit +15% & Years of Separatism -5 -> Naval Morale +10% & Naval Tradition from Trade +100%
# - Yue: Yearly Navy Tradition +1.0 -> Trade Steering +25%
# - Min: Free Leader Pool +1 -> Defensivess +10%
# - Min: Land Forcelimit +15% & Years of Separatism -5 -> Unjustifed Demands -10% & Diplomatic Advisor Cost -25%
# - Huai: Land Forcelimit +15% & Years of Separatism -5 -> Same Culture Advisor Cost -20% & Spy Defense +20%
# - Qin: Free Leader Pool +1 -> Aggressive Expansion -10%
# - Qin: Advisor Pool +1 -> Minimum Autonomy in Territories -10%
# - Qin: Global Manpower +15% -> Manpower in Culture Group Provinces +20%
# - Qin: Land Forcelimit +15% & Years of Separatism -5 -> Reduced Liberty Desire in Subjects -10% & Institution Spread in True Faith Provinces +10%
# - Liang: Free Leader Pool +1 -> Land Forcelimit +25%
# - Liang: Advisor Pool +1 -> Land Maintenance -5%
# - Liang: Yearly Prestige +1 & Province Warscore Cost -5% -> Nobles Influence +10% & Yearly Army Tradition +0.75
# - Liang: Core Creation Cost -10% -> Province Warscore Cost -10%
# - Liang: Land Forcelimit +15% & Years of Separatism -5 -> Defensiveness +10% & Land Leader Maneuver +1
# - Yan: Free Leader Pool +1 -> Land Forcelimit +25%
# - Yan: Advisor Pool +1 -> Yearly Army Tradition Decay -0.01%
# - Yan: Land Forcelimit +15% & Years of Separatism -5 -> Monthly War Exhaustion -0.02 & Years of Separatism -5
# - Yan: Advisor Cost -15% -> Regiment Recruit Time -10%
# - Completely reworked the idea set for Qi
# - Completely reworked the idea set for Chu
# - Wu: Free Leader Pool +1 -> Province Trade Power +15%
# - Wu: Advisor Pool +1 -> Naval Forcelimit +25%
# - Wu: Free Military Policy +1 -> Trade Steering +25%
# - Wu: Land Forcelimit +15% & Years of Separatism -5 -> Defensiveness +10% & Naval Tradition from Trade +100%
# - Shu: Free Leader Pool +1 -> Development Cost -10%
# - Shu: Advisor Pool +1 -> Reinforce Speed +25%
# - Shu: Diplomatic Reputation +1 -> Same Culture Advisor Cost -20%
# - Shu: Possible Policies +1 -> Global Supply Limit +25%
# - Shu: Land Forcelimit +15% & Years of Separatism -5 -> Reinforce Cost -25% & Goods Produced +10%
# - Jin: Free Leader Pool +1 -> Monthly Autonomy -0.05
# - Jin: Advisor Pool +1 -> Regiment Recruit Time -10%
# - Jin: Harsh Treatment Cost -25% & Army Tradition Decay -0.01 -> State Maintenance -25% & Governing Capacity +10%
# - Jin: State Maintenance -20% -> Tax Modifier +10%
# - Jin: Land Forcelimit +15% & Years of Separatism -5 -> Movement Speed +10% & Culture Conversion Cost -20%
# - Jin: Governing Capacity +10% -> Yearly Corruption -0.05
# - Morocco: May Perform Slave Raid -> Hostile Attrition +1
# - Sus: May Perform Slave Raid -> Regiment Recruit Time -10%
# - Tripoli: May Perform Slave Raid -> Ship Cost -10%
# - Lucca: Mercenary Maintenance -10% -> Possible Condott. +50%
# - Lucca: Global Autonomy -0.05 -> Fabricate Claim Cost -25%
# - Lucca: Army Tradition -0.01% -> Core Creation Cost -10% (moved down from the 4th slot to the 2nd slot)
# - Lucca: Global Manpower +25% -> Improve Relations +20%
# - Frankfurt: Global Manpower +20% -> Improve Relations +25%
# - Frankfurt: Discipline +5% -> Global Institution Spread +10% & Institution Embrace Cost -10%
# - Trier: Global Manpower +10% -> Province Warscore Cost -10%
# - Trier: Discipline +5% -> Garrison Size +25% & Garrison Growth +25%
# - Cologne: Aggressive Expansion -10% -> Aggressive Expansion -15%
# - Cologne: Insitution Spread +10% -> Land Forcelimit +20%
# - Cologne: Infantry Combat Ability +10% & Army Tradition +0.50 -> Diplomats +1 & Spy Offense +20%
# - Cologne: Core Creation Cost -10% -> Build Cost -10% & Trade Efficiency +10%
# - Cologne: Diplomats +1 -> Missionary Strength +2%
# - Mainz: Papal Influence +2 -> Yearly Legitimacy +1.0/Republican Tradition +0.5/Devotion +1
# - Mainz: Global Unrest -1 -> Diplomatic Reputation +1
# - Mainz: Army Tradition +0.50 -> Global Institution Spread +10%
# - Mainz: Discipline +5% -> Manpower in True Faith Provinces +20% & Regiment Recruit Time -10%
# - Mainz: Global Autonomy -0.05 -> Idea Cost -10%
# - Mainz: Missionary Maintenance -20% -> Missionary Strength +2%
# - Spain, Castile Ver.: Yearly Absolutism +1 -> Free Admin Policy +1
# - Spain, Catalonia Ver.: Morale Hit When Losing a Ship -20% -> Naval Morale +20%
# - Spain, Catalonia Ver.: Naval Maintenance Modifier -20% -> Naval Combat Bonus off Owned Coast +2
# - Spain, Catalonia Ver.: Trade Steering +20% -> +30%
# - Spain, Navarra Ver.: Global Province Trade Power +10% -> Improve Relations +30%
# - Spain, Navarra Ver.: Mercenary Maintenance -15% -> -20%
# - Spain, Navarra Ver.: Global Foreign Trade Power +15% -> +20%
# - Spain, Navarra Ver.: Number of Accepted Cultures +1 -> Years of Separatism -5
# - Spain, Navarra Ver.: Global Insitution Spread +10% -> +20%
# - Spain, Navarra Ver.: Culture Conversion Cost -20% -> Diplomats +1
# - Spain, Leon Ver.: Global Manpower +20% -> Manpower in Culture Group Provinces +25%
# - Spain, Leon Ver.: Yearly Legitimacy +1 -> Possible Policies +1
# - Spain, Aragon Ver.: Yearly Absolutism +1 -> All Estates Loyalty Equil. +10%

Update: 22 Oct, 2022 @ 9:18pm