Stellaris
Expanded Starbases
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Aggiornamento: 22 nov 2021, 15:55

1.3.6
Updated for 3.2
Additions:
- Dragon Hatchery requires a shipyard

Tweaks:
- Ion Cannons only take up 4 defense platform slots (from 8)
- Fallen Empires no longer start with Bastions (effect is bugged)

Bug Fixes:
- Fixed outposts collecting trade with the Mercantile traditions
- New buildings integrated into the starbase type file

Aggiornamento: 28 set 2021, 19:19

Aggiornamento: 23 set 2021, 9:38

Aggiornamento: 22 set 2021, 19:21

Aggiornamento: 15 set 2021, 14:40

Aggiornamento: 15 set 2021, 14:36

1.3.5
Updated for 3.1.1

Tweaks:
- Trading Hubs no longer increase system trade value
- Offworld Trading Company gives +10% system trade value
- Hyperlane Registrar gives +2 trade collection range and +2 trade value, no longer effects trade protection
- Eternal Vigilance tech no longer gives extra ruler political power

Bug Fixes:
- Fixed bug with potential block of trade enclave module
- Fleet academies can be built if a shipyard is being built
- Fixed broken UI element
- Fixed broken effect from Eternal Vigilance tech

Aggiornamento: 23 mag 2021, 18:59

1.3.4.3
Tweaks:
- With Eternal Vigilance, Deep Space Black SItes give +5% infiltration speed instead of -10 crime

Bug Fixes:
- Listening Post adds +1 base intel, for real this time

Aggiornamento: 8 mag 2021, 0:15

1.3.4.2
Additions:
- Listening Post adds +1 base intel

Tweaks:
- Starbase reactors give 3 times as much power (no more half-empty bastions, hopefully)

Aggiornamento: 28 apr 2021, 11:38

1.3.4.1
Additions:
- New starbase buildings can now be sabotaged

Aggiornamento: 19 apr 2021, 18:23

1.3.4
Updated to 3.0

Additions:
- Pulsar Observatory produces motes with Mote Stabilization tech
- Protostar Observatory produces gases with Exotic Gas Extraction tech

Tweaks:
- Increased resources from starbase buildings to be in line with vanilla changes
- Zero-G Foundries tech removed, effect now given by the Nano-Separators tech
- Black Site upkeep increased to 3
- Starbase reactors give double energy

Removals:
- Dark Matter Extraction tech removed (now redundant)
- Orbital Gene Crops tech removed (now redundant)
- Improved Photovoltaics tech removed (now redundant)
- Space mining and research techs no longer increase the bonus of starbase buildings