Stellaris
Expanded Starbases
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Mis à jour le : 24 nov. 2021 à 11h04

Adjusted AI weights
AI can build more types of starbase buildings

Mis à jour le : 22 nov. 2021 à 15h55

1.3.6
Updated for 3.2
Additions:
- Dragon Hatchery requires a shipyard

Tweaks:
- Ion Cannons only take up 4 defense platform slots (from 8)
- Fallen Empires no longer start with Bastions (effect is bugged)

Bug Fixes:
- Fixed outposts collecting trade with the Mercantile traditions
- New buildings integrated into the starbase type file

Mis à jour le : 28 sept. 2021 à 19h19

Mis à jour le : 23 sept. 2021 à 9h38

Mis à jour le : 22 sept. 2021 à 19h21

Mis à jour le : 15 sept. 2021 à 14h40

Mis à jour le : 15 sept. 2021 à 14h36

1.3.5
Updated for 3.1.1

Tweaks:
- Trading Hubs no longer increase system trade value
- Offworld Trading Company gives +10% system trade value
- Hyperlane Registrar gives +2 trade collection range and +2 trade value, no longer effects trade protection
- Eternal Vigilance tech no longer gives extra ruler political power

Bug Fixes:
- Fixed bug with potential block of trade enclave module
- Fleet academies can be built if a shipyard is being built
- Fixed broken UI element
- Fixed broken effect from Eternal Vigilance tech

Mis à jour le : 23 mai 2021 à 18h59

1.3.4.3
Tweaks:
- With Eternal Vigilance, Deep Space Black SItes give +5% infiltration speed instead of -10 crime

Bug Fixes:
- Listening Post adds +1 base intel, for real this time

Mis à jour le : 8 mai 2021 à 0h15

1.3.4.2
Additions:
- Listening Post adds +1 base intel

Tweaks:
- Starbase reactors give 3 times as much power (no more half-empty bastions, hopefully)

Mis à jour le : 28 avr. 2021 à 11h38

1.3.4.1
Additions:
- New starbase buildings can now be sabotaged