Garry's Mod

Garry's Mod

gmDoom
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Update: 14 Apr, 2013 @ 10:24am

Update: 8 Apr, 2013 @ 8:18am

Update: 5 Apr, 2013 @ 10:36am

Miscellaneous
  • Added startup warning for users that still have the conflicting "Classic DOOM" legacy addon installed.

Update: 5 Apr, 2013 @ 8:15am

Bug Fixes
  • Fixed a bug that caused ammo to be deducted from gmDoom weapons when pressing the reload key.

Update: 1 Apr, 2013 @ 4:08pm

Bug Fixes
  • Implemented experimental fix for DirectX 8 users. NOTE: Because textures must be built with a much slower, alternate method, it will take much longer for textures to finish building in DirectX 8 mode.

Miscellaneous
  • Implemented experimental detection of material system reloads. When gmDoom detects that a material system reload has occurred, it will trigger texture rebuilding automatically.

Update: 27 Mar, 2013 @ 3:52pm

Miscellaneous
  • Removed some debug info that made it into the previous update.

Update: 27 Mar, 2013 @ 3:37pm

Miscellaneous
  • npc_helicopter should now be vulnerable to damage from doom weapons and monsters.
  • Defined fallback texture for the DOOM HUD borders when using DOOM 1 based IWADs.
  • Objects which are missing sprites now display a specific error message, informing the user that the addon could not find an installed IWAD, or that the IWAD in use does not provide assets for that object.

Update: 26 Mar, 2013 @ 11:54am

Update: 26 Mar, 2013 @ 11:42am

New Features
  • Added cvar "doom_cl_weapon_dlight".

Bug Fixes
  • Removed an unrelated debug SWEP.
  • Removed some unused scripts.

Update: 26 Mar, 2013 @ 11:26am

Bug Fixes
  • Modified NPC weapon code to work around a metatable override problem in Silverlan's NPC addons.