Stellaris

Stellaris

Expanded Mandates (3.7)
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Update: 7 Mar, 2018 @ 2:31pm

Bugfixes

Update: 4 Mar, 2018 @ 9:31pm

Tweaks:
Slaver Mandate requires at least 2 alien communications.

Update: 2 Mar, 2018 @ 7:59am

Bugfixes

Update: 26 Feb, 2018 @ 7:00pm

Tweaks:
Army Recruiter Mandate now only requires 6 armies.

Update: 26 Feb, 2018 @ 5:43pm

Minor Bug Fixes

Update: 24 Feb, 2018 @ 9:51pm

Addition:
Recruit Army Mandate

Tweaks:
Uplift Species mandate can now be fullfilled by uplifting a pre-ftl race.

Update: 22 Feb, 2018 @ 5:49pm

Updated for 2.0
Most mandates now give unity

Tweaks:
Fiscal Reserve now requires 1500 energy, will not see it for the first 10 years

Update: 12 Feb, 2018 @ 8:08am

Additions:
Xeno Alliance Mandate

Tweaks:
Uplift Mandate can not appear if you have pre-sapients on a world in your borders, but not colonzied.

Update: 14 Jan, 2018 @ 9:26am

Tweaks:
- Building observation posts will now count for the obital research mandate
- Building mining stations will now check if they also have research deposits for the orbital research mandate, for compatibility with Real Space - Astrogeology

Update: 12 Jan, 2018 @ 1:06pm

Tweaks:
- Peacemaker will succeed if ruler dies while not at war
- Financial Reserve Mandate will show if you are on track to meeting the mandate (updates monthly)