RimWorld
Rim of Madness - Vampires
Показані результати 41–50 із 68
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Оновлено: 12 груд. 2017 о 18:04

12/13/17
-Standard colonists no longer receive notifications on leveling in vampirism.
-Vampires resurrected into The Beast will prefer to consume nearby hostiles instead of simply consuming friendlies.
-Added extra checks for consuming blood that makes sure the character isn't going to die from teh blood loss effects of further consumption unless the blood preference of the vampire is set to letha.

Оновлено: 12 груд. 2017 о 8:21

12/13/17
Added level up notification

Оновлено: 9 груд. 2017 о 23:18

-Added support for android... (vampires?)
-Removed blood needs from standard mechanoids and Jedi force ghosts.
-Diableried vampires can no longer resurrect
-Added explosive impacts to final level Potence for Vampires

Оновлено: 5 груд. 2017 о 18:44

12/6/17
Vampires
-Fixed issues with Corrupt Form and Shape Monstrosity

Оновлено: 3 груд. 2017 о 8:27

12/4/17
-Vampire AI for seeking blood and safe havens has been relocated from an XML patch to ThinkTrees.
-AI now allows for vampire prisoners to survive on extracted blood vials and blood packs, as would be expected.
-Blood packs is now a seperate category in the items menu.
-Hidey holes are now hidden from the Misc category to avoid confusion.

Оновлено: 2 груд. 2017 о 4:02

12/2/17
Vampires

-Added simple coffins.
-Changed royal coffins to hide the bodies of sleepers, since they have blankets to rest under.
-Royal coffins now require vanilla Beds research.
-Vampires now burn to ashes instead of leaving corpses from sunlight.
-Extensively rewrote sunlight AI handling code for Vampires.
-Added ability to resurrect inside coffins
-Changed description of resurrect to be clearer about the dangers of The Beast
-Added ability to open coffins while in Torpor state by using blood points.
-Colonists no longer prefer to sleep in coffins/sarcophagi automatically, but require to be manually set to sleep in them. Vampires will automatically try to sleep in them, however.
-When embraced, memories of moodlets regarding the death of the character are removed.
-Adjusted mood boosts from vampire bites.
-Vampires that are not Pijavica will not be able to sip the blood of other vampires.
-Vampires will prioritize healing neck wounds after cleaning bite wounds.

Оновлено: 27 листоп. 2017 о 8:21

11/27/17
Fix for random null errors thrown from drop pods.

Оновлено: 26 листоп. 2017 о 6:57

11/26/17
-Changed feeding behavior (will naturally avoid feeding on visitors and visitor animals)
-Fixed issue with animal feeding behavior not acting as intended.
-Adjusted XP float text to be slightly higher.
-Fixed weird pathing error from started feed job while downed or dead.
-Fixed blankets not appearing properly on top of coffins.
-Vampires will no longer receive bad moodlets from seeing other vampires feed or embrace characters
-Added "Lengthen Night" scenario part for those who want longer nights. Warning -- this will dim your sun by about 10% as well, since there is no easy way to slow down and speed up the sun atm.

Оновлено: 25 листоп. 2017 о 7:59

11/25/17
- Reduced right click lag on right clicking
-Vampires no longer have need interval issues.
-Vampires now want to rest during daylight hours and come out at night.

Оновлено: 23 листоп. 2017 о 18:08

11/24/17 Vampire Update
-Vampires will now find blood on their own again (still not sure how this stopped working, I had to relocate the code to the needs area)