RimWorld
Rim of Madness - Vampires
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更新:2018 年 1 月 8 日 @ 上午 7:27

***Rim of Madness - Vampires***
-Fixes crash with the Starship Troopers Arachnids mod.
-Bloodthirsty vampires in Beast mode will now catch and feed properly on their victims.
-Removed various XML issues.

更新:2018 年 1 月 5 日 @ 上午 9:53

***Rim of Madness - Vampires***

v1.18.1.4 (1/6/18)
- Vampires now regenerate their fangs when restoring parts.
- Restore Limb renamed to Restore Part.
- Vampires no longer walk back and forth between doorways and beds.
- Coffins, caskets, and graves no longer throw errors if dead bodies are inside instead of vampires.
- Fixed issue with the latest version of Dubwise's Hygiene mod that prevented vampires from farming (Odd, but true).

更新:2018 年 1 月 3 日 @ 上午 7:25

v1.18.1.3 1/3/18
Ghouls now receive level up notifications.
-Bugfix - Prevents existng ghouls from losing their XP when losing all vitae.Their XP and levels will persist after losing their powers, so if they gain vitae again, they can continue from where they left off without being penalized.

更新:2018 年 1 月 3 日 @ 上午 6:23

v1.18.1.2 1/3/18
-Bugfix - Ghoul abilities now always appear properly on load.
-Bugfix - Ghoul abilities now only use vitae, instead of using vitae and blood.
-Bugfix - Heal Scars should appear properly now.
-Bugfix - Removed strange double reference to Vampire beds in ThingDefs.
-Added (Add/Remove Ghouls Blood) to the dev window.

更新:2017 年 12 月 30 日 @ 上午 6:15

v1.18.1.1 (12/30/17)
+ Fixed GeneticRim issue.
+ Fixed odd bug with blood loss while resting.

更新:2017 年 12 月 30 日 @ 上午 12:32

New Features:
+ Added Ghouls. Vampires can now right click humans and give them vitae to give them Ghoul powers.
+ Added natural damage soaking for Vampires and Ghouls.
+ Added Heal Scars to hide scars on characters.
+ Added Vitae addiction effects.
+ Added Blood Bonding between Vampires and Ghouls.
+ Added Vampire interactions. Vampires will now share vampiric lore with other vampires and share experiences (and XP) with other Kindred.
+ Better Sunlight pathing. Rewrote and tested in various situations. Vampires should no longer prove problematic when the sun is rising.
+ Vampire bats now have a sitting animation.

Changes:
+ Vampiric healing, Heal Scars, and Regenerate Limb now all appear and disappear depending on the context. For example, Vampires that are not wounded, will not see the healing icons, but those that are, will.
+ Colonist vampires, when Diablerie'd, will turn Berserk and resist the attempt to drain their souls.
+ All JobGivers, JoyGivers, and WorkGivers now check for sunlight conditions for vampires before giving the jobs to vampires.
+ Ghouls now also have immortality like vampires.

Bugfixes:
+ Sarcophagi now have proper beds.
+ Vampires no longer feed on insectoids, Boomrats, or Boomalopes naturally.
+ Limbs that are regenerated now display the name of the limb properly.
+ Visiting vampires will start with maximum vitae. This way they will not hunt on the player's map.
+ Magic graphic effects after casting discipline skills no longer cause damage or aggro characters now.
+ If a player "awakens" a vampire that is in torpor state inside of a Hidey Hole, the Hidey Hole now disappears properly.

更新:2017 年 12 月 20 日 @ 上午 6:47

v1.18.0.1 12/20/17
-Combat Extended Patch (thanks to SamboyCoding)

更新:2017 年 12 月 17 日 @ 上午 8:56

DLL file related.

更新:2017 年 12 月 16 日 @ 上午 2:44

12/16/17 Update
-Coded new animated vampire bats ( @Draegon1993#8594 -- thank you for the artwork )
-Downed prisoners will not throw errors when seeing vampires hunt -- behavior patched.
-Errors no longer appear when wardens try to give vampires meals -- behavior patched.
-Added extra check to make sure vampires don't lose vitae from 'Lovin'
-Players no longer have blood options for characters that are not of their faction.
-Added 'Remove Vampirism' Debug option.
-Added modifiers for communion to greatly increase chance of successful grapples for spectral bats
-Cabin Fever does not occur among vampires.
-Added option for sunlight policy for vampires.
-Added extra effects to summoned characters.

更新:2017 年 12 月 14 日 @ 上午 8:23

***Rim of Madness - Vampires***
-Removed pathing limitations during daylight hours for vampires.
-Added extra tooltip information for the "Rest" need, to clearly show how vampires must rest during daylight hours.
-When a new vampire is converted, their hostility response is automatically set to ATTACK mode instead of FLEE, because vampires are natural predators, why would they flee from animals after starting to drain them?
-Added new "Prisoner Only" feed options for vampires.