RimWorld

RimWorld

Rim of Madness - Vampires
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Aktualizace: 15. zář. 2018 v 3.14

Rim of Madness - Vampires Update
====================
Version: B19.643.1
Updated: 09-15-2018
Description: Fixed error preventing new vampires from maintaining their hediffs. Everything should be good to go, for now.
====================

Aktualizace: 15. zář. 2018 v 2.52

Uh oh -- broken B19 uploaded -- Technical difficulties -- will resolve shortly

Aktualizace: 15. zář. 2018 v 1.54

changenotes are for the weak

Aktualizace: 15. dub. 2018 v 19.29

Rim of Madness - Vampires
v1.18.1.12 (4-15-18)

-False notifications about powerful vampires no longer appear.
-Vampires with animal feeding mode no longer try to feed on visitor animals.
-Adds a No AI option for vampires in the vampire character menu.
(Potentially fixes vampire slowdowns -- not sure)

Aktualizace: 5. úno. 2018 v 7.41

v1.18.1.11 - Blood Salvos Fixed

- Using the latest JecsTools update (v1.0.8.9), Vampires now properly cast Blood Salvo (Issue came from friendly fire code in JT)
- Blood Salvo now refunds blood points if it fails to cast when targets at not present.

Aktualizace: 29. led. 2018 v 8.24

v1.18.1.10 - Goodbye Guests
-Vampire guests should leave when it is safe to do so. They should no longer overstay their welcome at the colony after daylight.

Aktualizace: 28. led. 2018 v 6.38

v1.18.1.9 (1-28-18)
Fixes Galore!

-Blood vials/packs no longer say "missing label" when right clicked. They now say "Drink" properly.
-Blood vials/packs are no longer forbidden once extracted in prisoner rooms.
-Vampires no longer suffer from global "working in the dark" penalties.
-Scenario part: Starting Vampirism now has options for generation min and max.
-Lowered the potence and stack of "Acquired Vampire Knowledge" moodlets.
-Abyssal arm, etc, no longer appear in the corpses list in the storage options.
-Added warnings for blood vial/pack extractions on prisoners/colonists with low blood supplies.
-Vampires now no longer start with bad backs, asthma, cataracks, etc, when embraced. Using the Vampiric healing will clear these problems for existing vampires with these issues.
-Extracting blood vials/packs now has 100% chance to be a safe operation.
-Vampires do not lose progress when digging holes between mental breaks.
-If a vampire digs a hole to hide inside at an enemy base (and they are the last character there), the player will no longer be kicked to the world map.
-Diablerie tooltip now shows "no benefits" when trying to consume souls of equal generation.
-Scenario part: Start at night no longer has a text field.

Aktualizace: 22. led. 2018 v 8.40

v1.18.1.8 (1-23-18)
-Vampires are no longer immune to "drain" damage during diablerie. This will allow for diablerie to work properly again with lower generation vampires.

Aktualizace: 16. led. 2018 v 8.01

***Rim of Madness - Vampires***

v1.18.1.7 (1/17/18)
-Vampires of lower generations now have a 10% chance of spawning.
-Vampires of lower generation will be pin-pointed to help players spot them when they arrive.
-Mesmerize has been fixed (thanks to @Samboy063#3826)
-Updated Russian translation (thanks to @𝒌𝒓33𝒎𝒂𝒏#3157)

Aktualizace: 13. led. 2018 v 2.30

Vampires Update

v1.18.1.6 (1/13/18)
-Added bonuses for different generations of vampires
-Vampires below the 7th generation no longer lose 3 blood points per day.
-Vampires can now travel together with animals.
-Added melee skill boost to Potence.
-Added immunity to Cirrhosis for Vampires.
-Adjustment :: Set commonality of vampire bite attacks to 10% in melee combat
-Adjustment :: Blood Shields now block melee damage as well.
-Bug Fix :: Colonies with vampires no longer receive alerts if Vampires aren't dressed properly.
-Bug Fix :: Vampires no longer have issues during eclipses and blood moons.
-Bug Fix :: Vampires can now restore their broken spines when downed.
-Bug Fix :: Vampires should now never receive Sensory Mechanites, Fibrous Mechanites, Muscle Parasites, or Gut Worms.
-Bug Fix :: Vamires no longer experience Slept in Cold / Slept in Heat.