Space Engineers

Space Engineers

Blarg's Aggressive Airlocks
Ergebnisse 11–20 von 20
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Update: 26. Jan. 2018 um 12:03

Version 5.0

A complete rewrite of the script, merged with parts of the old to give you both. What version you get depends on if you run it with a timer block or not.

This rewrite contains better resource handling, better error handling and messages, better settings menu, 50% fewer clicks per interaction with airlocks, and more.

Update: 4. Nov. 2017 um 5:28

Version 3.8

You can now set a custom auto-close delay for a specific door in Custom Data. Write e.g. "delay: 10000" for a 10 second delay.
Setting the delay to 0 turn off auto-close for that specific door. But it can still be part of airlocks, unlike when using the #ignore tag.

Update: 3. Nov. 2017 um 18:35

Version 3.7

Forgot about the #ignore tag in the last update. Now you can put that in Custom Data as well.

Update: 3. Nov. 2017 um 18:31

Version 3.6

The airlock tag #AL can now be placed in Custom Data as well. In case you don't like seeing tags in your terminal.

Update: 1. Nov. 2017 um 16:35

Version 3.5

Lights can now be part of an Extended advanced airlock. Just put them in the group.

They will shine a different color based on if the airlock is pressurized or not. And they'll flash while (de)pressurizing.

Update: 31. Okt. 2017 um 15:40

Version 3.4

Hangar doors!
You can now put hangar doors in your Extended advanced airlocks.
Note that hangar doors does not close after a set delay. They only close when you toggle the airlock or close them manually.

#ignore tag (configurable)
You can now exclude doors from the script by typing #ignore in the name of it.
By design, this does not work on extended advanced airlocks. I assume if you add a door to the airlocks group you want that in your airlock. Otherwise, why is it in your airlock?

Update: 30. Okt. 2017 um 12:39

Version 3.3
Fixed a problem where it wouldn't detect all types of airlocks.

Update: 29. Okt. 2017 um 13:46

Version 3.2

You can now have a ridiculous amount of airlocks:


I doubled the amount of doors the script can handle to ~180 before it hits Space engineers complexity limit.
Note that this is only during setup of the airlocks and that when operating normally it's actually quite light (In the picture above it's using 1.8% of the allowed computing power).

(You can now type "nerd" in the argument field to enable stats about your ship and how close to the limits you are).

This update also includes a couple of bug fixes.

Update: 28. Okt. 2017 um 8:54

Version 3.0

The script now supports airlocks with more than one of each door/vent.

Setup exactly like Advanced airlocks, but put all the doors and vents in a group. Name doesn't matter. Just make sure the outer doors have the #AL tag in their name.

Update: 27. Okt. 2017 um 4:00

Version 2.2

First workshop version!