Space Engineers

Space Engineers

Blarg's Aggressive Airlocks
Showing 1-10 of 20 entries
< 1  2 >
Update: 27 Aug, 2020 @ 8:18am

Version 6.4

Fixed the Frostbite DLC Gate not registering as a hangar door.


Version 6.3

Fixed tiny airlocks not working in some orientations.
They are now more flexible as well. Any 2 adjacent doors that face the same or opposite way will register.

Update: 21 Jan, 2020 @ 11:04am

Version 6.2

Fixed deprecation warnings at installation of the script.

Update: 30 Mar, 2019 @ 6:26am

Version 6.1

• Fixed lights not working if no LCDs were present in the group.

• Added a status display. It's the same thing you can see in the programmable block, but on an LCD. (It Was available on a debug lcd previously).
Usage: Tag one or more LCDs that are not in a group with #AL

• Made tags case insensitive.

• Added an experimental feature to Group airlocks and hangars:
Timers. You can now add timer blocks to the group.
A tagged timer will "trigger now" when opening to the outside.
A untagged timer will "trigger now" when opening to the inside.
I don't know if this will be useful or not, or if the implementation needs to change, but play around with it if you like. Feedback is appreciated.

Update: 15 Mar, 2019 @ 3:08am

Version 6.0

In honor of Space engineers leaving early access, I've completely remade the script.

It gets rid old old junk that didn't work anymore due to changes in Space engineers.

It brings better performance and better oxygen management, and retains it's ease of use and general buttonlessness.

Update: 22 Apr, 2018 @ 3:16am

Version 5.6

Turns out where was another case where the #ignore tag didn't work. In hangars, it should prevent auto closing. It does now.

Update: 22 Apr, 2018 @ 2:54am

Version 5.5

The #ignore tag was only working in some cases, and has now been fixed.

Update: 7 Mar, 2018 @ 2:56pm

Version 5.4

The #Sensor air vent can now automatically fill connected oxygen tanks.

There's is one special condition though. The air vent has to be directly connected to something with an inventory, like a cargo container. No conveyor blocks in-between. This is a workaround because the programmable block has no way of checking what an air vent is connected to.

Tiny airlocks opens both doors when in atmosphere.


Update: 6 Mar, 2018 @ 12:17pm

Version 5.3

Bug fixed: Groups of hangar doors no longer registers as simple grouped airlocks.

Update: 22 Feb, 2018 @ 3:43am

Version 5.2

New airlock types:
• Hangar, an airlock with manual control over pressurization.
• Simple grouped airlock, a bunch of doors that can't be opened simultaneously.

Added atmospheric mode.
Added sensor for atmospheric mode.
Re-engineered the timeout feature, now compatible with any airlock size and much much faster.

Update: 11 Feb, 2018 @ 3:30am

Version 5.1

Added a safeguard that aborts execution if the script reaches 75% of the complexity limit.

This means that it might skip a bunch of doors if that happens.

However, as you can see below:



Reaching that limit is hard. 1440 doors almost reaches 20%. If it happens, it will say so under the Load line, with a timestamp showing the last time it happened.