XCOM 2
SECTION 9: MOTOKO PACK [WOTC]
Showing 1-4 of 4 entries
Update: 7 Nov, 2017 @ 7:26am

General material/mesh and tint mask tweaks
Standard Ops Arms split to left and right with shoulder plates.
Added XCOM shoulder plates.
Added Black and Holo Shades.
All suits are tintable to some degree. (I left the Phoenix set alone, the Signature set is still colorable)

Update: 18 Oct, 2017 @ 10:46am

Emission tweaked
VAL and UNI Gloves should be fixed.
disabled holo shades, They were a last minute addition and implemented sloppily, causing some errors. I'll redo them for the next update.
reassigned skin MICs
clear socket meshes
icon lightened
copied fuzzmap function from x2 and renamed
added slider to appearance % (Thanks @Sparky!)

Update: 17 Oct, 2017 @ 8:29pm

Texture LoD updates
Brighter emissions (SRGB to RGB)
added s9 logo
removed "bAnyArmor=True"
Cleaned up unused dev materials (still throwing errors so more cleaning to do)

Update: 17 Oct, 2017 @ 3:24pm