XCOM 2
[WOTC] Original High Hit Dodge Behaviour
Showing 1-4 of 4 entries
Update: 25 Jan, 2018 @ 6:15am

Quick code refactor, cleaner, leaner, better! Code you wrote almost two years ago always looks ugly...

Update: 25 Jan, 2018 @ 5:30am

Whoops! there was a bug in the Oct 17 patch...

Update: 1 Oct, 2017 @ 10:59am

Some new WotC abilities needed to be fixedup because they use default.SimpleStandardAim, which sidesteps the X2AbilityToHitCalc_StandardAim override.
No longer use a fixed list abilities to fixup, but instead actively checks if abilities need fixing. As well as being more future proof, this also means that any abilities from other mods which use default.SimpleStandardAim will correctly get the changed behaviour of this mod.

Update: 8 Sep, 2017 @ 1:42am