Space Engineers

Space Engineers

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PFS - CCI - Orthrus Interdictor Cruiser
   
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Type: Blueprint
File Size
Posted
Updated
14.898 MB
23 Jun, 2017 @ 3:05pm
26 May, 2020 @ 7:26am
6 Change Notes ( view )
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PFS - CCI - Orthrus Interdictor Cruiser

In 1 collection by Lord Commissar
Phoenix Fleet Systems
34 items
Description
5/26/20 - LCD Logos Fixed
5/8/20 - Updated Codes, Paint, Furniture
4/15/18 - Updated Codes, Logos, Paint Scheme, Fixed Thruster Damage

Vanilla, Survival Friendly

Orthrus Interdictor Cruiser

Mass: 5,718,507 kg (empty)
Acceleration: 10.1 m/s^2 (H Assisted), 5.82 m/s^2 (Ion Only)
Connectors: 1 (Dorsal)
Cargo: 101 Small Containers
Crew Facilities: 1 Med Bay
Hangars: 3 Ventral Hangars (1 Bantam II Shuttle or Lycan Fighter each)
Hydrogen: 8 Tanks
Oxygen: 19 Generators, 20 Tanks
Weapons: 6 Gatling Turrets, 5 Hydra Turrets

Crew: 24
Bridge: Captain, XO, Pilot, Copilot
Maintenance: Chief Engineer, 3 Engineers
Flight Crew: 3 Pilots
Security Detail: 3 four-man squads, Security Director

Lore
In the wake of the fall of the ESC, trade grew across Sol. This led over time to a massive influx of traffic to and from the Republic, calling for ever more resources from the strained Border Guard. For a time, the Navy had to loan ships to police Phoenix space, but this was eventually fixed by the so-called "Typhon Initiative", in which many of the Republic's leading corporations teamed together to build some of the finest ships the Republic had fielded thus far.

Part of the first wave of this initiative was building a much needed Interdictor for the Border Guard - one capable of outrunning ships of its class and tackling them into submission.

Enter the Orthrus, which debuted in late 2110 and quickly took to the field, disabling pirate and smuggler ships and sending shuttles full of highly trained Guard over onto their lawless hulls. Within the first few months of deployment of these ships, piracy in Phoenix space reached an all time low. Countless ships were impounded and dismantled, their resources used to fuel the production of more of the very ships that had defeated them.

-------------------USER MANUAL-------------------

to control the ship, sit in the seat, hit K, and go to the group *Control* and hit "control"


  1. Gatling Turrets On/Off
  2. Hydra Designators On/Off
  3. Open/Close Hangar 1
  4. Open/Close Hangar 2
  5. Open/Close Hangar 3
  6. Hydrogen Thrusters On/Off
  7. Ion Thrusters On/Off
  8. Reactors On/Off
  9. Battery Recharge On/Off

KNOWN ISSUES
The turrets are incapable of realizing when they are shooting at each other or the ship itself. Therefore, be careful when using them and monitor your firing angles. It is recommended you use them primarily in broadsides, or when targets are above or below the ship. Do not use them when engaging a target off the bow or stern! (use the standard turrets otherwise).

You can turn off the Hydra Designators with Slot 2, this will keep the turrets from firing as well.

Scripts
MMaster - Automatic Configurable LCD
Whiplash141 - Artificial Horizon, Auto Door & Airlock Script, Turret Slaving Script


Misc
Interested in learning about the lore behind these ships?
34 Comments
Xeroc [Luminous] 16 Apr, 2020 @ 11:01am 
Your content made me feel like I'm playing Elite Dangerous in SE, great job mate
M0narch 2 Feb, 2018 @ 8:29am 
That sucks, it seems that space engineers is getting better now though so hopefully you can return sometime.
Lord Commissar  [author] 1 Feb, 2018 @ 8:04pm 
i had ships in development, one i spent many hours on that i'd still like to release at some point. but at the time SE kept having issues that ruined its ability to function. that got me out of SE, and then life came in and filled the gap as i am progressively getting busier as i continue my studies in actual engineering.

i would like to return to SE when i have the time, but i can't guarantee when that may be
M0narch 1 Feb, 2018 @ 7:29pm 
Pfs is dead now, isn’t it?
sy4zim 26 Aug, 2017 @ 7:35am 
I love the look
dresoccer4 4 Aug, 2017 @ 8:21pm 
true. well here's hoping one day the game will actually be released out of beta and the breaki-ness will go away lol. thanks for quick reply btw
Lord Commissar  [author] 4 Aug, 2017 @ 8:15pm 
only vanilla these days. that way there's no copy and paste issues, and the ships are less likely to break on me with updates.
dresoccer4 4 Aug, 2017 @ 8:10pm 
i love your ships, mate. especially the older ones (aka Rook). i especially enjoyed the interior layouts and realistic flow of them. curious, it doesn't seem like you use mods anymore, is that correct? i miss the pretty interiors :)
Lord Commissar  [author] 29 Jun, 2017 @ 11:26pm 
really just depends on the ship. most common inspirations would be Amarr, Mordu's Legion, Caldari, Tau, Gaalsien, Imperials, and Vagyr

for the most part, though, i've simply developed my own style over the years, which i'd say is an Amarr/Caldari mixture, and that's mostly how i do things now. but before i build any ship there's quite a lot of google image searching that goes on to see where the inspiration strikes, or if there's any elements i'd like to put in.
Rogue187 29 Jun, 2017 @ 9:50pm 
So whats the inspiration behind how you do your ship designs Lord Commissar? Im really inspired by these kinds of designs, and a sucker for sleek elongated ships that have shapes pleasing to the eye.