Stellaris

Stellaris

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Real Space 4.0
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更新時間
1.172 GB
2017 年 6 月 1 日 上午 4:40
5 月 20 日 上午 4:10
195 項更新註記 (檢視)

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Real Space 4.0

在 Annatar 的 1 個收藏中
Real Space Full Pack
16 個項目
描述
Real Space v 4.0

This version is compatible with patch 4.0.10 Phoenix.

[boosty.to]
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[vk.com]



This mod does not fundamentally change the game mechanics, creating the scenery for Stellaris more diverse and atmospheric.

So, there is a list of what the mod performs:



New stellar classes were added:
  • O Class – the most bright and rare blue stars;
  • L Class – cold brown dwarfs;
  • D Class – white dwarf, star remains;
  • T Class – dim methane dwarfs (added as planets, because there is no sense in making the stars out of them);
  • Y Class – intermediate step between the star and the gas giant (now it's a star);
  • С Class – carbon stars;
  • S Class – zirconium stars;
  • W Class – mysterious Wolf-Rayet stars (4 nebula types);
  • Nova – is a close binary system with a flared white dwarf after absorption of the companion star substance (2 types);
  • Collapsar – exploded star, the final stage of the evolution of the star (replacement of the Supernova);
  • Protostar – is the star in the formation stage;
  • Luminous Blue Variable – is a bright, unstable blue hypergiant with a diffuse nebula (3 nebula types)
  • T Tauri - very young stars with a protoplanetary disc (3 types);
  • Herbig Star - very young bright stars with a protoplanetary disc;
  • Planetary Nebula - systems with clouds of ionized gas, remnants of deceased stars (3 types);
  • Magnetar - neutron star with a very strong magnetic field.
  • Microquasar - smaller version of the quasar (2 types).
  • FUor - very hot young star with a protoplanetary disk.

New stellar types were added:
  • Dwarfs
  • Regular stars
  • Giants
  • Supergiants
  • Hypergiants



  • More than 100 variations of binary, ternary and pair systems with their icons.;
  • The structure of the systems was changed in such a way that the orbits of the planets looked more realistic. That is, the size of the orbits increases proportionally with distance from the central luminary;
  • Randomly, small dust clouds can appear in the systems;
  • Many dust clouds in the systems which are in the zone of the nebula;
  • 132 real star systems, adjacent to the Sun were added. (No more blue Betelgeuse, special stuff for roleplayers!) Now 3 types of Sol Sector to choose from: Large (132 stars), Medium (82 stars) and Small (57 stars);
  • In Sol Sector, several civilizations of different levels of development may appear.

Added 3 new starting systems, which you can choose when creating a race:
  • Regor system - is a system with a Wolf-Rayet star, also known as Gamma Velorum;
  • GK Persei system - is a system with a Nova;
  • Eta Carinae system - is a system with a Luminous Blue Variable.



50 new skins for gas planets were added (and red gas giants are here too!)

Also I wanted to make generated galaxy map as a space sector or cluster-shaped form, but because of some technical moments and game restrictions it will be better to develop it as a standalone mod.



The scaling system after version 3.4 is a separate submode!






















English - fix by Oy of Mid-World
Russian - native mod language.
French - by EDA.
Brazilian-Portuguese - by Paradise_Player.
German - by Patrick-From-Germany
Polish - by Kovalinio and kowalcook.
Spanish - by k0r3
Japanese - by mikaduki
Korean - by parkon9 (no updated)
Chines
Thai



Before reporting an error, make sure that the culprit is not another mod. To avoid compatibility problems, it is recommended to move all RS mods to the very bottom of the list of mods in the launcher. At the same time, pay attention that the RS main mode should be above the submods.

Join the Real Space Mod group to discuss the project!
http://sp.zhabite.com/groups/realspacemod

This mod does not support achievements.

This is a very voluminous mod, it affects a lot of things and that's why this mod inevitably has a lot of compatibility problems. It should be very easy to use this mod with others mods.

ПС: Для русскоязычных игроков. Если вы пользуетесь модом на перевод названий и имен Russian Names Extended by Annatar или аналогичным от Rindera, то настоятельно рекомендую вам поставить патч Russian Names - Real Space Patch для того, что бы все названия реальных звезд были переведены на русский и не дублировались.

Stellaris is a wonderful game. I will continue to make modifications and compatibility to them, I like it. But all this takes a lot of time and effort, so any, even the smallest donation will motivate me to work in this direction even more. In any case, I will continue and it will be a game of our dreams!



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

[boosty.to]
熱門討論 檢視全部(38)
184
5 月 18 日 上午 11:09
Requests and discussions on compatibility of mods
Annatar
179
5 月 16 日 上午 1:02
Compatible and not compatible mods. Ask a Question.
Annatar
6
2024 年 5 月 28 日 上午 1:54
No O Class Stars and stars are not shown on the galaxy map
Andre
5,315 則留言
WalrusMan 6 分以前 
Idk how difficult this would be to implement but is there any way we could get an option to just have Sol on its own or with just a few local stars? I like the real systems but it's pretty immersion breaking when 10% of the entire galaxy is composed of star systems in the immediate vicinity of Sol. With the star cluster submod the local systems would be perfect but on a full galaxy its pretty weird.

Anyways great mod either way
Nukeboy 1 小時以前 
Paradox is trying to kill modders with the amount of patches they are releasing dear god
Annatar  [作者] 12 小時以前 
@Oziahh Thanks!
Ronin 12 小時以前 
Hey guys, I'm not sure if this is the right place to ask but does this mod have an option to remove the system rings?
Oziahh 5 月 19 日 上午 9:56 
A typos
in realspace_l_english.yml
...
sc_trinary_k_m_d: “Trinity Star (G, M, K)”
...
should be
sc_trinary_k_m_d: “Trinity Star (K, M, D)”.



in 00_star_classes.txt
...
sc_binary_gg_f = { # Binary System
class = g_giant_star
icon = gs_f_binary_star
icon_scale = 1.0
planet = {
key = pc_g_giant_star
class = g_giant_star
}
planet = {
key = pc_m_star
class = m_star
...

should be
...
planet = {
key = pc_f_star
class = f_star
...
123 5 月 15 日 下午 10:17 
Origin Wilderness has some problems with this mod. Some terraformings dosen´t work, some sup planet typs can´t be "claimed" direct... hollow world is impossible to claim.
IV. Riehol 5 月 15 日 上午 7:25 
And before I forget, translation mods can conflict with the codes of other mods.
IV. Riehol 5 月 15 日 上午 6:49 
its my load order list. all works for me.
Ascension world soundeffectss
Beautiful universe 2.0
REAL SPACE 4.0 (its yellow but ok)
Beautiful univers & Real pace patch
Real space - Colour Out of Deep
Real space system scale
Real space ship scale
ABS Ironman
City world flavour
Planetary Diversity - Planet View
Disable AI Archaeology and Astral Rift exploration
Real Galaxy 2.0
Real space - New Frontiers
More Primitives (for now disabled, waiting for update they works on it.)
More Event Mod
Real space system scale/planetary shield compatch 2.0 (update on the way but without this also works all)
calimero 5 月 15 日 上午 3:42 
@O'Seven: Have you checked the load order?
O'Seven 5 月 14 日 下午 7:34 
@IV. Riehol
I have used exhaustive search to check the mods in the mod list, and only when this mod is disabled will the game not crash when loading the map. This is also the last mod I disabled.