Stellaris
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Real Space 4.0
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1.172 GB
2017년 6월 1일 오전 4시 40분
2025년 5월 24일 오후 10시 12분
업데이트 노트 196개 (보기)

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Real Space 4.0

Annatar님의 1 모음집
Real Space Full Pack
아이템 16개
설명
Real Space v 4.0

This version is compatible with patch 4.0.13 Phoenix.

[boosty.to]
[discord.gg]
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This mod does not fundamentally change the game mechanics, creating the scenery for Stellaris more diverse and atmospheric.

So, there is a list of what the mod performs:



New stellar classes were added:
  • O Class – the most bright and rare blue stars;
  • L Class – cold brown dwarfs;
  • D Class – white dwarf, star remains;
  • T Class – dim methane dwarfs (added as planets, because there is no sense in making the stars out of them);
  • Y Class – intermediate step between the star and the gas giant (now it's a star);
  • С Class – carbon stars;
  • S Class – zirconium stars;
  • W Class – mysterious Wolf-Rayet stars (4 nebula types);
  • Nova – is a close binary system with a flared white dwarf after absorption of the companion star substance (2 types);
  • Collapsar – exploded star, the final stage of the evolution of the star (replacement of the Supernova);
  • Protostar – is the star in the formation stage;
  • Luminous Blue Variable – is a bright, unstable blue hypergiant with a diffuse nebula (3 nebula types)
  • T Tauri - very young stars with a protoplanetary disc (3 types);
  • Herbig Star - very young bright stars with a protoplanetary disc;
  • Planetary Nebula - systems with clouds of ionized gas, remnants of deceased stars (3 types);
  • Magnetar - neutron star with a very strong magnetic field.
  • Microquasar - smaller version of the quasar (2 types).
  • FUor - very hot young star with a protoplanetary disk.

New stellar types were added:
  • Dwarfs
  • Regular stars
  • Giants
  • Supergiants
  • Hypergiants



  • More than 100 variations of binary, ternary and pair systems with their icons.;
  • The structure of the systems was changed in such a way that the orbits of the planets looked more realistic. That is, the size of the orbits increases proportionally with distance from the central luminary;
  • Randomly, small dust clouds can appear in the systems;
  • Many dust clouds in the systems which are in the zone of the nebula;
  • 132 real star systems, adjacent to the Sun were added. (No more blue Betelgeuse, special stuff for roleplayers!) Now 3 types of Sol Sector to choose from: Large (132 stars), Medium (82 stars) and Small (57 stars);
  • In Sol Sector, several civilizations of different levels of development may appear.

Added 3 new starting systems, which you can choose when creating a race:
  • Regor system - is a system with a Wolf-Rayet star, also known as Gamma Velorum;
  • GK Persei system - is a system with a Nova;
  • Eta Carinae system - is a system with a Luminous Blue Variable.



50 new skins for gas planets were added (and red gas giants are here too!)

Also I wanted to make generated galaxy map as a space sector or cluster-shaped form, but because of some technical moments and game restrictions it will be better to develop it as a standalone mod.



The scaling system after version 3.4 is a separate submode!






















English - fix by Oy of Mid-World
Russian - native mod language.
French - by EDA.
Brazilian-Portuguese - by Paradise_Player.
German - by Patrick-From-Germany
Polish - by Kovalinio and kowalcook.
Spanish - by k0r3
Japanese - by mikaduki
Korean - by parkon9 (no updated)
Chines
Thai



Before reporting an error, make sure that the culprit is not another mod. To avoid compatibility problems, it is recommended to move all RS mods to the very bottom of the list of mods in the launcher. At the same time, pay attention that the RS main mode should be above the submods.

Join the Real Space Mod group to discuss the project!
http://sp.zhabite.com/groups/realspacemod

This mod does not support achievements.

This is a very voluminous mod, it affects a lot of things and that's why this mod inevitably has a lot of compatibility problems. It should be very easy to use this mod with others mods.

ПС: Для русскоязычных игроков. Если вы пользуетесь модом на перевод названий и имен Russian Names Extended by Annatar или аналогичным от Rindera, то настоятельно рекомендую вам поставить патч Russian Names - Real Space Patch для того, что бы все названия реальных звезд были переведены на русский и не дублировались.

Stellaris is a wonderful game. I will continue to make modifications and compatibility to them, I like it. But all this takes a lot of time and effort, so any, even the smallest donation will motivate me to work in this direction even more. In any case, I will continue and it will be a game of our dreams!



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

[boosty.to]
인기 토론 모두 보기(40)
184
2025년 5월 18일 오전 11시 09분
Requests and discussions on compatibility of mods
Annatar
179
2025년 5월 16일 오전 1시 02분
Compatible and not compatible mods. Ask a Question.
Annatar
6
2024년 5월 28일 오전 1시 54분
No O Class Stars and stars are not shown on the galaxy map
Andre
댓글 5,325
c.n0el_ 2025년 5월 31일 오후 1시 19분 
Hey, how does Real Space's crisis rule work with the game's native crisis rule? I noticed it says 'only 3' but i'm not sure leaving it set on random overrwrites a the basegame's 'spawn all crisis' rule
pipo.p 2025년 5월 29일 오후 12시 15분 
Hello, please find there my contribution as the French localization was far from being complete (translated missing multiple-star systems, rewritten star descriptions, localized star names and translated RS menus).
uploadnow[dot]io/f/Jw3Fzzm

It's only Real Space and Ships in Scaling though, because I haven't play-tested other components yet.
sirhoward1959 2025년 5월 29일 오전 11시 38분 
I made a comment regarding mods and constant updates by the game developers. I mentioned being frustrated that I couldn't often play until the mods were updated. That was not a criticism of mod developers. I imaging you all become frustrated with having to alter many hours of work due to the frequent updates. I appreciate the work modders do, which makes playing these games immensely enjoyable for me, this mod in particular.
ネオン侍 2025년 5월 28일 오전 4시 15분 
Здравствуйте, уважаемый Annatar! Благодарю вас за ваши прекрасные модификации. Без них не играю. Подскажите, пожалуйста, в списке этот мод где должен быть? Я поставил его на второе место после гигаструктур и вроде всё работает, но хотелось бы знать наверняка.
M1 + W gaming 2025년 5월 25일 오전 11시 15분 
@Annatar Thank you
Учитель Физики 2025년 5월 25일 오전 2시 44분 
и в какой позицию ставить? на первой строчке при запуске, или на последней?
Учитель Физики 2025년 5월 25일 오전 2시 43분 
совместим с планетари диверсити?
Annatar  [작성자] 2025년 5월 24일 오후 9시 50분 
@M1 + W gaming Look in the collection, there is a build called Extension for 3.9
WalrusMan 2025년 5월 24일 오후 1시 06분 
Hi, minor bug report, the graphics effect for gas blowing off of Hot Giants seems to be bugged. When I first look at a system, the hot giants have this effect. Whenever I return to that system though, they no longer do. Its a cool effect so its a shame, I dont think it could be caused by any of the other mods I have installed
M1 + W gaming 2025년 5월 24일 오전 5시 31분 
Hello, firstly I'd like to thank you for such an amazing mod as RS.
Secondly, after the 4.0 update my mod list has broken, and I am in the process of completing it again for 3.14, which I prefer more. Of course, I wanted to include RS, System Scale and Ships in Scaling, but the addition of the last mod makes the 3 starting corvettes have 5,7k fleet power. Without the submod everything works fine, but I can't stand my ships travelling through the entire starting system in 30 days...
I've tried looking for an older version of the submod, but I haven't found it on your workshop page. For clarification, I'm using 3.9 RS and those two submods. I'd really appreciate your help. Thanks