Stellaris

Stellaris

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Additional Traditions (Stellaris v2.1.*)
   
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2.993 MB
2017 年 4 月 21 日 下午 3:09
2018 年 9 月 17 日 下午 4:56
30 項更新註記 (檢視)

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Additional Traditions (Stellaris v2.1.*)

在 Meltup 的 1 個收藏中
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66 個項目
描述
Additional Traditions v1.2.2
For Stellaris: 2.1.*

Old version: Additional Traditions (Stellaris v1.9)

This mod adds 5 new tradition trees:

- Navy - focuses on increasing fleet capacity and fleet output together with giving some minor fleet movement and build speed bonuses. With this tree the space fleet should become stronger and more flexible;

- Aggression - focuses on gaining influence through rivalry as well as providing some alternative to Diplomacy tradition for no-federation players. Some bonuses to habitability, unity and unrest reduction are included;

- Statecraft - focuses on improvement govement and a bit on faction interactions. Overall the bonuses of this tree are weaker and less useful, however the power finisher should negotiate that flaw;

- Inspiration - focuses on overall improvement of empire output. Have you ever had little to no idea what tradition to pick as they all look yummy? If yes then feel free to pick inspiration for it is a good choice in any situation;

- Exploration - focuses on improvement sensors and planet survey/anomaly research. Also provides good bonuses for fleet speed and evasion.

Number of Ascension Perks in increased from 8 to 16 so that every taken tradition, together with the use of mod's expansion, would unlock a slot for perk (plus additional perks could be gained through research).

Build-in Localizations: English
Updating Localizations: French, Russian
Separated Localizations: German, Japanese


Credits:
This mod is based on Birdy's Plentiful Traditions template and was heavily inspired by Maethydd's Expanded Tradition Choice. So a big thanks to them, and feel free to check their mods!

Thanks to greenpinkredfire for big help in making Russian localization!


Compatibility
This mod creates a bunch of it's own files, changes "ASCENSION_PERKS_SLOTS" define and overwrites:

interface\topbar_traditions_view.gui

It should be compatible with any other mod that do not touch that define and file.
熱門討論 檢視全部(3)
38
2021 年 6 月 6 日 下午 1:46
Bugs & Typos
Meltup
5
2017 年 6 月 16 日 下午 3:34
Description of all Traditions | Suggestions
Meltup
3
2018 年 7 月 7 日 下午 1:40
Tradition Swap for Hives, Machine Consciousness, FP, Inward Perfection
NewAgeKid52
317 則留言
Luna 4 月 9 日 上午 10:02 
missing files, is there a fix?
The Grim Sleeper 2022 年 8 月 9 日 上午 4:05 
Not entirely surpising, as of 2022 aug 09, this mod does not work in stellaris 3.4.5.
Jetstream Sam 2022 年 5 月 23 日 上午 4:10 
@Meltup many thanks!
Meltup  [作者] 2022 年 5 月 22 日 下午 6:49 
@Astrodoge
Sure, feel free to do so! :yavannawink:
Jetstream Sam 2022 年 5 月 22 日 下午 3:12 
I would like to know if I can use this mod in my modpack (not a collection but a merge of mods) with credits of course.
Med 2021 年 5 月 2 日 下午 12:02 
miss this mod. was SO good.:2015holly:
In'ei  [作者] 2019 年 11 月 4 日 下午 1:52 
I was thinking of making more traditions based on tree levels back then, but then found out that large variety of options (no matter if it traditions, techs or ships) make AI to become way more dumb and not interesting to play with in the long run - the problem is in Clausewitz engine weight system - it just was not made to use so much options and large variety of them make AI decision way more random (and you can't even change the weight of decisions based on AI personality - at least it was not possible back then), and layers upon layers of random decisions make AI fall too far behind players around year 2300 - cause of those "random" mistakes. Even with custom set 400% tech and unity points bonuses, even though AI is overwhelming in early game, it still quickly fall behind later.
RedPrometheus 2019 年 11 月 3 日 下午 11:43 
Will you update this at some point? I LOVE this mod :)
Fazbear 2019 年 9 月 7 日 上午 3:25 
This is a good mod but it needs an updateeeeee!!!
Cúchulainn 2019 年 8 月 28 日 上午 12:19 
Hoping for a return oneday