Stellaris
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Additional Traditions (Stellaris v2.1.*)
   
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2.993 MB
2017년 4월 21일 오후 3시 09분
2018년 9월 17일 오후 4시 56분
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Additional Traditions (Stellaris v2.1.*)

Meltup님의 1 모음집
Silver feathers
아이템 66개
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Additional Traditions v1.2.2
For Stellaris: 2.1.*

Old version: Additional Traditions (Stellaris v1.9)

This mod adds 5 new tradition trees:

- Navy - focuses on increasing fleet capacity and fleet output together with giving some minor fleet movement and build speed bonuses. With this tree the space fleet should become stronger and more flexible;

- Aggression - focuses on gaining influence through rivalry as well as providing some alternative to Diplomacy tradition for no-federation players. Some bonuses to habitability, unity and unrest reduction are included;

- Statecraft - focuses on improvement govement and a bit on faction interactions. Overall the bonuses of this tree are weaker and less useful, however the power finisher should negotiate that flaw;

- Inspiration - focuses on overall improvement of empire output. Have you ever had little to no idea what tradition to pick as they all look yummy? If yes then feel free to pick inspiration for it is a good choice in any situation;

- Exploration - focuses on improvement sensors and planet survey/anomaly research. Also provides good bonuses for fleet speed and evasion.

Number of Ascension Perks in increased from 8 to 16 so that every taken tradition, together with the use of mod's expansion, would unlock a slot for perk (plus additional perks could be gained through research).

Build-in Localizations: English
Updating Localizations: French, Russian
Separated Localizations: German, Japanese


Credits:
This mod is based on Birdy's Plentiful Traditions template and was heavily inspired by Maethydd's Expanded Tradition Choice. So a big thanks to them, and feel free to check their mods!

Thanks to greenpinkredfire for big help in making Russian localization!


Compatibility
This mod creates a bunch of it's own files, changes "ASCENSION_PERKS_SLOTS" define and overwrites:

interface\topbar_traditions_view.gui

It should be compatible with any other mod that do not touch that define and file.
인기 토론 모두 보기(3)
38
2021년 6월 6일 오후 1시 46분
Bugs & Typos
Meltup
5
2017년 6월 16일 오후 3시 34분
Description of all Traditions | Suggestions
Meltup
3
2018년 7월 7일 오후 1시 40분
Tradition Swap for Hives, Machine Consciousness, FP, Inward Perfection
NewAgeKid52
댓글 317
Luna 2025년 4월 9일 오전 10시 02분 
missing files, is there a fix?
The Grim Sleeper 2022년 8월 9일 오전 4시 05분 
Not entirely surpising, as of 2022 aug 09, this mod does not work in stellaris 3.4.5.
Jetstream Sam 2022년 5월 23일 오전 4시 10분 
@Meltup many thanks!
Meltup  [작성자] 2022년 5월 22일 오후 6시 49분 
@Astrodoge
Sure, feel free to do so! :yavannawink:
Jetstream Sam 2022년 5월 22일 오후 3시 12분 
I would like to know if I can use this mod in my modpack (not a collection but a merge of mods) with credits of course.
Med 2021년 5월 2일 오후 12시 02분 
miss this mod. was SO good.:2015holly:
In'ei  [작성자] 2019년 11월 4일 오후 1시 52분 
I was thinking of making more traditions based on tree levels back then, but then found out that large variety of options (no matter if it traditions, techs or ships) make AI to become way more dumb and not interesting to play with in the long run - the problem is in Clausewitz engine weight system - it just was not made to use so much options and large variety of them make AI decision way more random (and you can't even change the weight of decisions based on AI personality - at least it was not possible back then), and layers upon layers of random decisions make AI fall too far behind players around year 2300 - cause of those "random" mistakes. Even with custom set 400% tech and unity points bonuses, even though AI is overwhelming in early game, it still quickly fall behind later.
RedPrometheus 2019년 11월 3일 오후 11시 43분 
Will you update this at some point? I LOVE this mod :)
Fazbear 2019년 9월 7일 오전 3시 25분 
This is a good mod but it needs an updateeeeee!!!
Cúchulainn 2019년 8월 28일 오전 12시 19분 
Hoping for a return oneday