Stellaris

Stellaris

421 vurderinger
Better Night Lights
   
Utmerkelse
Favoritt
Favoritter
Fjern som favoritt
Filstørrelse
Lagt ut
Oppdatert
10.693 MB
18. apr. 2017 kl. 3.26
15. mai 2020 kl. 1.03
12 endringslogger ( vis )

Abonner for å laste ned
Better Night Lights

Beskrivelse
A simple graphical mod that changes the night lights visible on the dark side of inhabited planets to a Cyan colour.


About
It always bugged me that despite the FTL technologies, Ring worlds and giant death fleets equiped with high technology, the cities on the planets appear to still use yellow incandescent bulbs, and remain in a messy jumble. This simple mod changes the vanilla night light texture to give your inhabited worlds a more high technology appearance.

Changes
  • Changes vanilla night lights texture

Notes
  • The night light texture is mostly hard coded, so I can't really vary the colour, or change the light colour based on technological progression as I originally intended.
  • A similar mod exists here.

Other Colours

My Other Mods








Support Me
[www.patreon.com]
[www.paypal.com]
[discord.gg]

Compatibility
This mod overrides night_lights.dds, so any other mod that does the same will not be compatible.
146 kommentarer
Ekko 21. des. 2022 kl. 18.23 
Update please ,We need it !
t00t 4. mai 2021 kl. 9.39 
Is this mod still required at all?
wheeyou 10. des. 2020 kl. 9.19 
hey sam, this mod has been making my game crash. I did some debugging and figured out that it is an issue with the metadata, where it says that its version compatability is 2.*.* - i dont see why this is an issue but apparently it is. Just a heads up!
Mbos 12. juni 2020 kl. 13.49 
Is this client sided or does every one need to have it to play MP with it ? @Sam_
Chapter Serf 28. mai 2020 kl. 21.19 
Very cool. Very cool. Thank you.
Sam_  [skaper] 28. mai 2020 kl. 21.18 
That's right
Chapter Serf 28. mai 2020 kl. 20.55 
Ah. So the more building slots unlocked, the more "developed" the world will look?
Sam_  [skaper] 28. mai 2020 kl. 20.29 
The texture shifts opacity based on building slots unlocked, so you are able to "hide" different light levels in one texture.
Chapter Serf 28. mai 2020 kl. 19.58 
Got a bit of a question/concern here... I look at your first picture (the one of a normal Continental Earth), and I see a lot of detail, a lot of lights. For me, it doesn't look anything like that. I just see the bold, equatorial circles, but none of the smaller bits. Could there be another mod in the way? Am I otherwise missing something? Here's how it looks for me:
https://steamuserimages-a.akamaihd.net/ugc/1031833986821629535/C9314F2D488F7E37197C391944BCBC1BBE478F8C/

Thanks in advance!
JenkoRun 15. mai 2020 kl. 0.35 
Shame, thanks anyway