Stellaris

Stellaris

421 rating
Better Night Lights
   
Penghargaan
Favorit
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Batalkan favorit
Ukuran File
Diposting
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10.693 MB
18 Apr 2017 @ 3:26am
15 Mei 2020 @ 1:03am
12 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
Better Night Lights

Deskripsi
A simple graphical mod that changes the night lights visible on the dark side of inhabited planets to a Cyan colour.


About
It always bugged me that despite the FTL technologies, Ring worlds and giant death fleets equiped with high technology, the cities on the planets appear to still use yellow incandescent bulbs, and remain in a messy jumble. This simple mod changes the vanilla night light texture to give your inhabited worlds a more high technology appearance.

Changes
  • Changes vanilla night lights texture

Notes
  • The night light texture is mostly hard coded, so I can't really vary the colour, or change the light colour based on technological progression as I originally intended.
  • A similar mod exists here.

Other Colours

My Other Mods








Support Me
[www.patreon.com]
[www.paypal.com]
[discord.gg]

Compatibility
This mod overrides night_lights.dds, so any other mod that does the same will not be compatible.
146 Komentar
Ekko 21 Des 2022 @ 6:23pm 
Update please ,We need it !
t00t 4 Mei 2021 @ 9:39am 
Is this mod still required at all?
wheeyou 10 Des 2020 @ 9:19am 
hey sam, this mod has been making my game crash. I did some debugging and figured out that it is an issue with the metadata, where it says that its version compatability is 2.*.* - i dont see why this is an issue but apparently it is. Just a heads up!
Mbos 12 Jun 2020 @ 1:49pm 
Is this client sided or does every one need to have it to play MP with it ? @Sam_
Chapter Serf 28 Mei 2020 @ 9:19pm 
Very cool. Very cool. Thank you.
Sam_  [pembuat] 28 Mei 2020 @ 9:18pm 
That's right
Chapter Serf 28 Mei 2020 @ 8:55pm 
Ah. So the more building slots unlocked, the more "developed" the world will look?
Sam_  [pembuat] 28 Mei 2020 @ 8:29pm 
The texture shifts opacity based on building slots unlocked, so you are able to "hide" different light levels in one texture.
Chapter Serf 28 Mei 2020 @ 7:58pm 
Got a bit of a question/concern here... I look at your first picture (the one of a normal Continental Earth), and I see a lot of detail, a lot of lights. For me, it doesn't look anything like that. I just see the bold, equatorial circles, but none of the smaller bits. Could there be another mod in the way? Am I otherwise missing something? Here's how it looks for me:
https://steamuserimages-a.akamaihd.net/ugc/1031833986821629535/C9314F2D488F7E37197C391944BCBC1BBE478F8C/

Thanks in advance!
JenkoRun 15 Mei 2020 @ 12:35am 
Shame, thanks anyway