Space Engineers

Space Engineers

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Blarg's Fancy Flight Info
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17 Apr, 2017 @ 9:34am
23 Jan, 2021 @ 8:10am
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Blarg's Fancy Flight Info

In 1 collection by Blargmode
Blargmode's scripts
5 items
Description
This script allows you to create an instrument panel for your ship, using LCDs or the new screens on cockpits/flight seats. It uses the new sprite-based rendering, opening up for displaying data in all kind of colors, shapes and forms. You can design all of it yourself, or use the preconfigured screens.

It even adds some information that the hud can't provide, my favorite being how fast you're traveling towards the ground (super useful for knowing how hard you're gonna crash!)



And if you think configuring your own LCDs sounds tricky, don't worry! It has extensive error messages, telling you what’s wrong, as well as giving you advice on what’s possible.


Latest update (2021-01-23)
See change-log (bugfix).


Here's the guide on how to install it, configure it and what data you can show.[github.com]

Fly safe!
Popular Discussions View All (4)
48
15 Nov, 2023 @ 7:43am
PINNED: Help / bugs
Blargmode
18
20 Apr @ 7:22pm
PINNED: Suggestions
Blargmode
6
13 Jun, 2022 @ 3:35am
PINNED: Share your configs
Blargmode
187 Comments
KillSlim 13 Oct, 2024 @ 10:23am 
Looks cool I guess, but the documentation is bad, the literal one example in the github doesn't even work.
MauseLoch9000 6 Aug, 2024 @ 5:49am 
Actually it was super confusing, and it took me many hours to configure, its a literal pain in the ass to set up, so I really struggled to get it to work, but man, when you get this to work and dont give up its amazing.
TheVillain 20 Jul, 2024 @ 12:49pm 
Yeah this is amazing work - but for the life of me i cant get it to work properly for me. Using the 'preload' option shows it working, great, but configuring what I want is...yeah. God help me to get it working with Whips Horizon and Auto LCD. I know it can be done but i'm debugging my ship...this aint what I want to do for fun.
C3-C0 16 Jun, 2024 @ 1:25pm 
Guys, I am new to this awesome script but I have a question:
Is there a way to create a bar that matches side move/drift?

I want to create a navigation screen so it will show the ship movement trajectory, in a way.
MauseLoch9000 11 Aug, 2023 @ 4:28am 
Not super confusing, didnt gave up. Now my Attack Aircraft cockpit looks way better!
Tony [CH] 17 May, 2023 @ 2:52pm 
I really like the script but the description is very very confusing
Please put some examples in it who shows complete settings and make it less confusing
i know it sounds stupid but chatgpt will help you make it more logical
managed to get it working but... at what cost
for everyone complaining... its my job to write descriptions i guess
CynicDragon 17 Mar, 2023 @ 4:30am 
super confusing, gave up
ShinSH 23 Aug, 2022 @ 2:34pm 
Heya, beautiful mod, thanks a lot for this!

Just pointing out a little thing, documentation and in-game correction are suggesting we use "engine usage" for the power used by hydrogen engines. I tried using it and it failed.

Looking at the code, it's actually looking for "hydrogen engine usage". Would it be possible to update the documentation please?

Cheers!
CaptainFlips 12 Jun, 2022 @ 1:17am 
Is there a way to subtract a value by a number. So say that you're using ruler and your camera is x meters away from the position of your gear. Could you then say that the value should be value-x to compensate?
Gk400 6 Jun, 2022 @ 1:22pm 
Sorry to ask a stupid question, this still work? I cant seem to get it working. I put it on a programable block, run it, config an lcd with
[FFI_Speed]
type = value
data = speed
position = 0, 0
size = 2
color = 173, 255, 47
decimals = 0
run update on the block and nadda. I tried naming the LCD "FFI" as well. I feel like i am missing something basic tried it on large, and small lcds, but "online" is all the screen shows. I know its doing something because when I type in something wrong it reports a problem with that lcd.