Starbound

Starbound

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New Tenants
   
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18 Mar, 2017 @ 2:42pm
30 Mar, 2017 @ 7:57pm
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New Tenants

In 1 collection by shadowwolftjc
Shadow Wolf TJC's NPC Pack
17 items
Description
Adds additional tenants to the game, many of which use tags that were never associated with specific tenants before. (See the official mod page for a list of new tenants, as well as their summoning requirements.)

This mod is just one of my many mods from my NPC Pack: http://sp.zhabite.com/workshop/filedetails/?id=886456844

Official mod page: http://community.playstarbound.com/resources/shadow-wolf-tjcs-npc-pack.3604/

Official discussion board: http://community.playstarbound.com/threads/shadow-wolf-tjcs-npc-pack.113856/

Warning: This mod might conflict with FettGopher's Tenant Pack ( http://sp.zhabite.com/sharedfiles/filedetails/?id=838356389 or http://community.playstarbound.com/resources/tenant-pack.4477/ ), not because one mod overwrites the other's resources, but because both mods' tenants might compete over certain tags.

Note: The following mods are recommended (not necessarily required) in order for this mod's features to work properly:

- Sellable Non-Sellables ( http://sp.zhabite.com/sharedfiles/filedetails/?id=894964284 ): Needed in order for some merchants to be able to sell crafting materials like Cobblestone and Plant Fibres.

License: CC-BY-4.0: https://creativecommons.org/licenses/

Disclaimer: This mod may be freely used in mod compilations, or its assets altered or redistributed, provided that those doing so notify me (no permission needed), and credit me. You may NOT, however, copy the entire mod, and repost it anywhere under your name. (I do not like plagiarists, and I hope that you won't be one.)
9 Comments
levmeister 5 Jun, 2019 @ 12:18am 
@HALLEY_SHURA I know It's been almost a year since you asked but, for instance, the shadow villager from this pack requires 24 tiles in the house to contain items with the "dark" tag. The shadow guard from FettGopher's tenant pack requires 18 tiles with the "dark" tag. One of these will override the other, possibly making the shadow villager from this pack never show up (or the shadow guard to only show up with 18-23 "dark" tiles, which is kind of hard to do).
gensou ichida 26 Jun, 2018 @ 11:41am 
i'm a little confused on what you exactly mean by "both mods' tenants might compete over certain tags". can you clarify?
Seikikai 5 Aug, 2017 @ 6:41am 
I'm Having A Problem With The Arms Dealer, It Always Spawn If There's An Object With The Combat Tag Even If There Are Not Objects With The Storage/Commerce Tag, And Recently They Die After Spawning.
dualInfinities 20 Jun, 2017 @ 9:28am 
tenants/crew/quests
SimplySquamb 23 Apr, 2017 @ 8:30pm 
*it
SimplySquamb 23 Apr, 2017 @ 8:29pm 
@EndertheDark KILL T BEFORE IT STARTS A UPRISING!
shadowwolftjc  [author] 25 Mar, 2017 @ 1:17pm 
@Uatcher: I'm not sure myself, but perhaps you'd be willing to give it a try?

@EndertheDark: Indeed.
EndertheDark 25 Mar, 2017 @ 12:59pm 
Oh. Dear. God. One of the characters is self aware.
Uatcher 24 Mar, 2017 @ 12:14am 
Would this mod be compatible with the Colony Tweaks mod?