Stellaris
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Guilli's Planet Modifiers and Features
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Kedvenc
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443.464 MB
2017. febr. 16., 2:02
máj. 26., 12:15
217 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Guilli's Planet Modifiers and Features

Leírás

Guilli's Planet Modifiers
For version 4.0+ of the game.

For a legacy 3.14 version, see here: https://sp.zhabite.com/sharedfiles/filedetails/?id=3484885619

Goes well with my:
Guilli's Technologies mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=1793768254&tscn=1747825624
Guilli's Exploration and Expansion mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=2802824108

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A big content expansion mod focusing on Planetary Modifiers. With hundreds of modifiers and lots of content that interacts with them.

DLC's not required though some features are DLC locked!
Compatible with most mods. Special compatibility has been built in for the bigger mods, such as Planetary Diversity, Gigastructures, Real Space.

https://sp.zhabite.com/sharedfiles/filedetails/?id=1688887083 universal moddifier mod recommended if you play with other big mods.


List of features

General
· Custom code engine that runs after game start ensuring maximum mod compatibility and ensures during the gameplan there is very little performance impact.
· Custom Start Manu letting you tweak a lot of settings or even turn of features entirely!
· Custom planet modifier border colours.

Over 400 new Planet Modifiers have been added.
· Most are spawned during the game start.
· Normal planet modifiers that provide bonuses or maluses.
· Uninhabitable planet modifiers for flavour and story.
· Precursor planet modifiers, powerful story elements left behind by ancient empires long gone.
· Fallen Empire planet modifiers, elder empires have not left their planets untouched.
· Terraforming planet modifiers, after terraforming no planet is the same and gain unique features.
· Habitat planet modifiers, special construction modifiers unlocked by habitat decisions.
· Ringworld Planet modifiers, special construction modifiers unlocked by ringworld decisions.
· Machine world modifiers, unique planet modifiers for machine worlds.
· Crisis planet modifiers, when crisis factions bomb or take over planets they can leave behind traces of their horror.

Planet Features and blockers
· Hundreds of custom features matching planet modifiers that spawn alongside them.
· Tons of new blockers for you to clear.
· Special precursor and archaeology features.

Terraforming improvements
· Terraforming cleans up planet modifiers and has a chance to roll new positive ones.
· Most bad negative modifiers will be removed (where it makes sense)
· Precursor modifiers will NOT be removed.
· Wondrous Planet features will not be removed.
· The newly terraformed planet has a chance to roll new flavour or positive modifiers. Flavour modifiers have a grey border and are just there for story/lore or roleplay.
· Turning a planet into a Machine World will remove most modifiers and roll unique machine world modifiers except for precursor modifiers.

New planetary decisions have been added
· Decisions to clear bad planet modifiers or "fix" planetary problem modifiers.
· Decisions to add habitat infrastructure based on the planet the habitat is orbiting around.
· Decisions to build additional infrastructure on ringworlds.
· Decision to specialise machine worlds.
· And more!

Tons of story events
· Capital world events.
· Events for new colonies based on planet modifiers and features.
· Unique leviathan "The living Planet" with a special reward. Leviathan DLC required for this to show up!
· And more!

New Anomalies and exploration events
· 4 new anomalies.
· Tons of survey and exploration events with choices based on your empire makeup.
· Numerous custom and rare rewards to for these events such as ships, components, techs, traits, and more...
· With lots of decisions allowing for maximum roleplaying potential!
· Planets with interesting features can spawn terraforming candidate modifiers. Even frozen and molten worlds will be able to be terraformed this way.

New policy: survey expeditions
· Choose between three exploration survey options to determine how fast you survey. The faster you survey; the less exploration rewards you get. Initial policy is set by ethics choices. AI can and will adjust this policy based on their situation. E.g.; Militarists empires will start exploring faster if they meet another empire.

Tons of new Precursor Dig Sites
· When discovering a precursor world, there's a chance a precursor dig site appears. Unravelling these dig sites have a potential to reward you with very powerful precursor rewards such as ships, techs, empire modifiers and even relics!

Precursor Discoveries (technologies)
· Lots of custom unique precursor technologies were added with their own technology colour. These are very powerful discoveries.
· Precursor home systems have been spiced up and spawn with an ancient, damaged Precursor Mega Shipyard.

29 new relics
· 3 special ones can be found during exploration
· 26 precursor relics found from special precursor dig sites

Relic War Goals
· Relic casus belli and war goals for every relic (including base game relics!)
· The AI really likes relics and will go to war for them. Some AI's will become more aggressive in wanting relics for every relic they have.
· Casus belli are unlocked if you neighbour an empire that has a relic and have enough intel (50)

Espionage
· Steal Relic espionage operation. Hold the greatest heist the galaxy has ever seen and steal another empire's relic with potentially dire consequences if you're caught! The AI can do this to the player but it is very rare and they must really dislike you.

Custom Relic map
· A map mode that displays who has relics and how many (if you have enough intel).

Minor Artifacts (requires Ancient Relics DLC)
· Reverse Engineer minor artifacts action has been modified to provide more random rewards. Added over 100 new possible discoveries such as techs and unlocks.
· Several custom armies have been added that you can unlock through exploration. They cost Minor Artifacts to build.
· Several modded rewards have a Minor Relic cost if you have the Ancient Relics DLC. A normal cost if you don’t.
· Several powerful edicts are unlocked after researching the reverse engineer minor artifacts technology.

Mini-Megastructures
· 4 minor megastructures were added. They spawn broken across the galaxy. Repairing them isn't too expensive and gives minor empire bonuses.

Wondrous Planets
· Some planets can become wondrous planets and gain a unique and powerful planetary feature.

Other stuff:
· Shielded world graphics for specific planet modifiers.
· Solar systems are spiced up with debris in precursor systems.
· A unique shipyard star model for precursor shipyards modifier (not a megastructure).
· Unique planetary graphics for some precursor modifiers.
· Sol (if populated by humans) has the James Webb Telescope.
· Mars has an old friend for you to find.



Special thanks to everyone for helping out and providing feedback!



Support my time
Hello, if you like what I do and wish to thank me for my time working on this mod you can do so by donating a few dollars to help me pay the bills :). This money will not go to waste and will help me greatly in my passion for modding. Any support is greatly appreciated! Thank you.


If you want to leave a small donation instead:
[www.paypal.com]
Népszerű témák Összes megnézése (77)
1,597
2 órája
KIEMELVE: Bug Reports
Guilliman
428
máj. 19., 20:43
Suggestions
Guilliman
243
máj. 25., 9:23
KIEMELVE: What do you not like about the mod?
Guilliman
6 358 megjegyzés
Duke Fontaine 18 órája 
Absolutely! And thank you! I don't want my nitpicking to distract how great of a mod this is.
Guilliman  [készítő] 18 órája 
@hydra which modifiers do you mean? Relic worlds can still get modifiers at galaxy generation
Guilliman  [készítő] 18 órája 
@duke thanks for the detailed feedback! Would a (some?) starting options be ok to reduce down some of the added stuff? no promises at this time as I will have to have a think about it how to easily implement some options and the time required. I did code a lot of stuff with adaptability in mind so I can do some stuff at least.
McCloud 18 órája 
Thank you for all of the hard work you’ve put into this amazing mod. You are awesome!
Duke Fontaine 18 órája 
I do first really want to stress that the mod is otherwise incredible! Playing without the mod makes the vanilla game feel so much more empty, but its hard to justify unless I'm playing on GA w/ no scaling and extra difficulty mods.

The largest issue has been with surveys and discoveries adding 2 to 3 times the amount of deposits compared to vanilla (even before researching anomalies/events, and even with planetary rings and minor megastructures turned off), and with the changes to research you can easily forgo science buildings on your planets for quite sometime. Planet modifiers (and relics in some cases, like the one adding extra civic points) are a bit overtuned as well, and can often times eclipse most research/building/civics options you're presented. The settings in the game start menu that lower the frequency of modifiers/relics can help, but it often results with the game balance swinging wildly one way or the other. In the past I've generally just halved most modifiers.
hydra 19 órája 
What happened to relic world modifiers?
Guilliman  [készítő] 20 órája 
In what way would you want the mod to be more balanced Duke?
Duke Fontaine 21 órája 
Can anyone recommend settings at the start of the game I can change to make the mod a bit more balanced? I used to edit the files myself but it's been a pain trying to keep track and manually do it every other update.
Flakyhtf máj. 26., 15:01 
Man, I heard this mod conflicts with the orbital elysium district selection (making it crash). Any chance you can look it up? Thanks in advance, I love this mod
secomano máj. 26., 13:44 
Guilliman my man you are the best!