Stellaris

Stellaris

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Sins of the Prophets: NSC Compatibility Patch
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27.475 MB
11 Jan, 2017 @ 11:25pm
18 May, 2023 @ 8:25pm
51 Change Notes ( view )

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Sins of the Prophets: NSC Compatibility Patch

Description
Sins of the Prophets: NSC Compatibility Patch v0.3.0

Compatible with 3.8.*, 3.7.*

Come join our Discord: https://discord.gg/9durxEz

Building off of our main Sins of the Prophets: Stellaris mod, we are pleased to present this compatibility patch for use with New Ship Classes & More.

[NOTE: Some models may not be 100% at the moment. This will be fixed once RL allows for it!]

UNSC model changes:
Corvette: Paris, Charon
Destroyer: Halberd
Cruiser: Halcyon
Strike Cruiser: Eion
Battlecruiser: Marathon
Battleship: Valiant
Escort Carrier: Orion
Carrier: Epoch
Dreadnought: Punic
Titan: Artemis
Flagship: Infinity
Colossus: Zeus
Juggernaut: Thanatos
Fighter: C712 Longsword
Bomber: C709 Longsword

Covenant model changes:
Corvette: CAR
Destroyer: SDV
Cruiser: CPV
Strike Cruiser: RCS
Battlecruiser: CCS
Battleship: ORS
Escort Carrier: PCS
Carrier: DDS
Dreadnought: Esgem-pattern CAS
Titan: Syfon-pattern CAS
Flagship: Kerel-pattern CAS
Colossus: DOS
Juggernaut: OSS
Fighter: Type-27 Banshee (aka. Space Banshee)
Bomber: Seraph

Do not redistribute without permission.
Popular Discussions View All (3)
2
18 Mar, 2023 @ 1:27pm
Weapons
NinepointRider_Official
0
2 Nov, 2024 @ 4:56pm
Minor Complaint
Sir Goonarius
0
22 Jun, 2024 @ 5:47am
Fixes
Zombie
681 Comments
DOC SUP3R 25 May @ 3:01pm 
I'm having the same issue with the cruiser not being able to be built. It won't even let me save a design and gives me this when i try: "shipdesigner_savefail_missing_required_components". Also noticed the explorer is not able to be built but you can do the upgrade quest for science ships and use console commands to spawn them.
Pheonix 24 May @ 4:09pm 
i got that issue also, the exploration cruiser is also cant built
acidproof 17 May @ 12:21pm 
Halcyon cruiser is bugged, gets the missing component error. Disabled all other mods to rule out conflict. Only ship class that's doing it.
Arcturus Cres 9 May @ 7:34pm 
I'll post it here too lol

you can fix that by adding the following to the graphical_culture.txt right below unsc_01 = { and above fallback = humanoid_01

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}

ship_selection_weight = {
base = 0
modifier = {
set = 10
graphical_culture = from
}
}

has_city_graphics = no
ship_color = no
Whiskey 9 May @ 5:55pm 
Arcturus Cres posted the code fix in the comments of the main SOTP mod very easy to add to do with text editing
Rage000 8 May @ 12:22pm 
the fix is actually pretty simple - it needs "ship_kinds =" with a list of ship kinds to be added to the graphical culture file in the main mod.
In fact All custom shipsets that dont have this added will not work in 4.0
Zombie 6 May @ 1:36pm 
Stellaris 4.0 messed with all ship sets.
dog!♡💤 25 Apr @ 3:29am 
Wishing this was updated :(
Zombie 16 Apr @ 1:22pm 
Escort carriers are now part of destroyers and strike cruisers are now part of cruisers
KIGJESSE 30 Mar @ 2:02pm 
is this ever going to get an update