RimWorld

RimWorld

1,803 ratings
Glass+Lights
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.488 MB
25 Dec, 2016 @ 8:15pm
21 Jun @ 12:01pm
76 Change Notes ( view )

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Glass+Lights

Description
Description
This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.

Most items can be found in the picture above^^
To get started, find the Glass&Lights tab in the research window and start work on the glassworks research. Then you will find the glass wall and a few other things in the architect menu. The wall lamp is unlocked with the vanilla lamps.

Remember to rate!

! Attention !
While the walls let light sources through, they do not let sunlight through. I understand there are solutions on the workshop that do this, I am not interested in them as of yet. They are very unlikely to be implemented unless they do what I am interested in. Financial support is the best way to support me and my endeavors.

Links
Forum: https://ludeon.com/forums/index.php?topic=14870.0
Github: https://github.com/NanoCE/Glass_N_Lights/releases

Found an Error?
Please report it here[github.com] at the github issue tracker.

Recommended Mods
- List of mods that I have written compatibility for or have had compatibilty written for Glass+Lights
-Fog of War Extended
-Aquarium
-Ceramics
-Fertile Fields !Make sure to load after the Ceramics mod if it is also installed!
-Rimatomics -DU Windows
-Clutter Doors - Better looking doors

Translations
-Community translations by these gracious users:
日本語| Japanese: Proxyer
汉字简化方案 | Simplified Chinese: Future93
繁體中文 | Traditional Chinese: NBurger500
Français | French: qux




If you could spare a few dollars, please donate below. It is highly appreciated.
[ko-fi.com]


Please do not redistribute this or modified versions of this mod without explicit permission from me. While I am not against this, I do not like finding out about other versions available to the public without my knowledge.

1.6 Compatible
Popular Discussions View All (4)
1
13 Nov, 2022 @ 10:04am
Molotov cocktail recipe is now redundant
アルベルト Pietralunga
1,077 Comments
Proxyer 21 Jun @ 3:50pm 
If possible, please update your GitHub to the latest 1.6 so that I can submit a new translation with the Japanese translation updated to the latest version. :lunar2019wavingpig:
Proxyer 21 Jun @ 3:28pm 
Thanks for v1.6 update! :cupup:
NanoCE  [author] 21 Jun @ 12:04pm 
Updated for 1.6 initial changes. Any game play specific changes will come later.

@氟氯溴碘砹 - I implemented this change and it should now reflect for all versions. Thank you for your help even if my response was slow.

Any other changes will be implemented in time.
Shinzou 30 May @ 1:39pm 
Hi there, nice mod, but could you improve compatibility with ReBuild: Doors and Corners, so that both mods use the same glass, or make them have distinct names. It's a bit confusing having to reasearch two projects just to be able to manufacture two different items both named "Glass" yet used in different buildings/walls, etc. Thanks.
Kh29 6 Apr @ 9:36am 
Thanks for reaching out. I am doing a lighter mod run with only "Glass+Lights", "EdB Prepare Carefully", "Miscellaneous 'Core' ", and "Harmony". No DLC is active either. I started a new run and went to an older run with the same mods and had the same issue. I have tried using both fueled and electric glass maker with no difference either. Hopefully this helps.
氟氯溴碘砹 3 Apr @ 1:48pm 
@NanoCE
In Languages/(language)/DefInjected/ThingDef/Building_Lights.xml for all translations,
simply remove those <WallLamp.xxx> should work, they override the text of wall lamp from base game.
NanoCE  [author] 3 Apr @ 9:51am 
It's been a busy few months and I've neglected this more than I would have liked. Fixes incoming where I can.

@氟氯溴碘砹 - I am not familiar with the language and the current translation is fan made. Can you assist me in fixing this, I'd love to fix it asap.

@Kh29 - I can't replicate this issue, can you please provide more detail so I can help narrow down where the issue might be?

@Stellar - on my list to do soon. I appreciate your patience.
Kh29 30 Mar @ 8:06am 
Great mod, but I am having an issue with glass production. Pawns will take a stone chunks and try to make the glass/circle glass/molotov, but when they finish the item is not made and the stone chunk does not get consumed. Instead, the pawn just reworks the stone over and over.
氟氯溴碘砹 8 Mar @ 3:45am 
The translation for "WallLamp" should be removed in 1.5.
It will change the 1.5 wall lamp's label to "(old) wall lamp" and description to "deprecated", which really confused me for a long time.
fairwitness 2 Mar @ 7:16am 
Absolutely love this mod. Thank you so much for continuing to support it. Up vote for having wall lamps work on the walls - would really appreciate that fix!