Black Mesa

Black Mesa

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Hev hands with animated handpads
   
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MODEL: Weapon
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25.867 MB
23 dec, 2016 @ 3:38
1 ändringsnotis ( visa )

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Hev hands with animated handpads

Beskrivning
Originally based on Zeroize0 skin
109 kommentarer
TheRebelLion96 30 dec, 2024 @ 6:35 
If you're looking for the workshop folder the mod is in, it's numbered 823979613
nathanfish1998 27 dec, 2024 @ 21:22 
@Akhult2 i mean, that's what i recall doing. i put the directions from a link below your own comment, so i suggest you click it and read it if you're unaware of what to do
Akhult2 25 dec, 2024 @ 18:55 
do you put in custom folder
nathanfish1998 7 maj, 2024 @ 23:48 
since none of the "smart guys" who thinks the fix is "obvious" will help anyone, and since the modder hasn't provided any support, i suppose i'll direct you where you need to go. i just hope i don't have to spam this comment around just to keep it at the top

follow this guide and you should get the mod to work
https://sp.zhabite.com/sharedfiles/filedetails/?id=502670746
-_=Gabriel Freeman-_= 4 maj, 2024 @ 9:14 
It doesn't work :(
Phantron 29 mar, 2024 @ 22:05 
does this need anything special done or whats the problem with it?
nathanfish1998 24 feb, 2024 @ 18:04 
in my case, i handled all that long ago, and the mod works fine, but not everyone expects they'll have to memorize commands or go file searching just to get a simple mod to work
nathanfish1998 24 feb, 2024 @ 18:02 
like i said: people expect things to work out of the box with no console commands required. i shouldn't have to go into a paragraph to explain my point as it loops back to what i already said once before: it's up to the modder to explain and provide instructions
linga guli guli 24 feb, 2024 @ 6:32 
mate- you know you can just type mat_reloadallmaterials into the console
nathanfish1998 23 feb, 2024 @ 13:07 
mate- most people expect a workshop to do all that for you. you can't expect everyone to know about the custom folder when some things are instantly functional while the other half require manual labor. it's kinda up to the modder (in this case, Cryoshell) to explain when it's required