Stellaris

Stellaris

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Sins of the Prophets: Stellaris
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1.546 GB
24 aug, 2016 @ 22:43
19 okt, 2024 @ 23:00
87 ändringsnotiser ( visa )

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Sins of the Prophets: Stellaris

Beskrivning
Sins of the Prophets: Stellaris v0.4.0

Compatible with 3.13.*

Come join our Discord: https://discord.gg/9durxEz

Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at http://www.moddb.com/mods/halo-sins-of-the-prophets

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod: http://www.moddb.com/mods/halo-homefront/

Features native support for "Aesthetic Cinematic Gameplay", "Planetary Assault Army & Ship", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see: https://sp.zhabite.com/sharedfiles/filedetails/?id=1431928288

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod: http://sp.zhabite.com/sharedfiles/filedetails/?id=840482374

For compatibility with "Realistic Ships" please get this patch in addition to this mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=1437630372

For compatibility when using "Real Space - System Scale" and "Gigastructural Engineering" at the same time please get this patch in addition to this mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=2465565751

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1422287488

UNSC models:
Construction ship: Scholte
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Frigate: Charon
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis
Juggernaut: Thanatos
Mega Shipyard: Titan Factory
Fighter: C712 Longsword
Bomber: C709 Longsword

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette/Frigate: CAR
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: Esgem-pattern CAS
Colossus: DOS
Juggernaut: OSS
Mega Shipyard: Unyielding Hierophant
Fighter: Type-27 Banshee (aka. Space Banshee)
Bomber: Seraph

Do not redistribute without permission.
Populära diskussioner Visa alla (20)
152
6 maj @ 18:35
KLISTRAD: Bug Reports
Unikraken
87
29 dec, 2023 @ 7:38
KLISTRAD: Frequently Asked Questions
Lavo
71
5 feb, 2024 @ 5:34
General Feedback and Discussion
Unikraken
2 771 kommentarer
RecordedStar 19 maj @ 21:49 
Is there a separate mod just for the shipsets or portraits?
Rage000 18 maj @ 10:24 
This link has an example of how to do the fix described below
https://sp.zhabite.com/workshop/filedetails/discussion/2473560875/596274358322761216/
SVaughan 17 maj @ 18:56 
@Inerael you have a good one as well. :)
Inerael 17 maj @ 8:18 
thx for sharing gonna try this my side it dont look too difficult, have a nice day :)
SVaughan 16 maj @ 17:04 
Asking for an update? READ THIS FIX (You're welcome):
"Merryfield May 12 @ 2:39pm
Hey I figured out how to make the ships work as mechanical, rather than as biological.

If you go to where your computer stores this mod, "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\751394361\common\graphical_culture" for me, then open up the text doc.

For each ship set (unsc_01, cov_01, sangheili_01), create a new line between "fallback = ..." and "has_city_graphics" (Sangheili doesn't have the "city_graphics" line, but I ignored it so dunno if it works). Then copy & paste the following:

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}

Finally save the doc, and hopefully should work. Also kinda user beware, editing game files could mess stuff up, so be careful. Still, if stuff does go wrong, then I think "verify file integrity" ought to fix whatever has happened."
SVaughan 16 maj @ 17:03 
"Cry boy"...Interesting jab if it actually worked.

Just that Steam users are getting increasingly annoying and sometimes a direct aggressive response helps them figure it out faster than the elongated, drawn out response, such as yours. Half the users on Steam who ask for "Updates" don't ever bother reading anything longer than three sentences. And those that do, tend to have more than two braincells.

No offense to you, but the name calling was not needed. Civility is met with civility.
Inerael 16 maj @ 7:55 
@SVaughan and for shipset mods, you dont need to update them all the time, its exceptionnal, just the last update broke all ship mod as it add organic shipclass. But don't think it is too hard to fix as many other shipset mod got updated the exact day of the dlc, its not so game changing as you tell so dont need to cry boy <3
And this mod is amazing i don't ask him to get updated now, or in one moth, or in one year, it was just a question to anybody who would know, all love for the author of this amazing mod :)
Inerael 16 maj @ 7:52 
@SVaughan yep, the reason why i wonder if someone who know modding (not like me) updated it, i was not asking for the publisher, i know if the mod is not updated its because they dont want or they can't :)
tilarium 16 maj @ 4:02 
Everyone asking for a fix should learn to read. Merryfield posted the way to fix it on 12 May, it takes just a couple of minutes at most to do it yourselves.

@Macus It's part of some awesome new code added in 4.0! It lets modders make shipsets and portrait mods without also added a fallback city set. I believe there is also a "has_ship_set" line that does the same but with shipsets.
SVaughan 15 maj @ 19:08 
Everyone asking for a fix. Roll back to the compat game version. One guy is trying to keep this up to date, but every PDX DLC drop for Stellaris pushes that release back further. If any of you are decent at coding, maybe consider applying to join the team. Their Discord is linked in the mod description.