Stellaris
Оценок: 6,164
Sins of the Prophets: Stellaris
81
25
15
51
21
38
8
5
9
4
14
7
12
6
8
4
7
6
5
5
5
5
4
   
Наградить
В избранное
В избранном
Удалить
Размер файла
Добавлен
Изменён
1.546 GB
24 авг. 2016 г. в 22:43
19 окт. 2024 г. в 23:00
Обновлений: 87 (просмотреть)

Подпишитесь, чтобы загрузить
Sins of the Prophets: Stellaris

Описание
Sins of the Prophets: Stellaris v0.4.0

Compatible with 3.13.*

Come join our Discord: https://discord.gg/9durxEz

Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at http://www.moddb.com/mods/halo-sins-of-the-prophets

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod: http://www.moddb.com/mods/halo-homefront/

Features native support for "Aesthetic Cinematic Gameplay", "Planetary Assault Army & Ship", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see: https://sp.zhabite.com/sharedfiles/filedetails/?id=1431928288

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod: http://sp.zhabite.com/sharedfiles/filedetails/?id=840482374

For compatibility with "Realistic Ships" please get this patch in addition to this mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=1437630372

For compatibility when using "Real Space - System Scale" and "Gigastructural Engineering" at the same time please get this patch in addition to this mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=2465565751

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1422287488

UNSC models:
Construction ship: Scholte
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Frigate: Charon
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis
Juggernaut: Thanatos
Mega Shipyard: Titan Factory
Fighter: C712 Longsword
Bomber: C709 Longsword

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette/Frigate: CAR
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: Esgem-pattern CAS
Colossus: DOS
Juggernaut: OSS
Mega Shipyard: Unyielding Hierophant
Fighter: Type-27 Banshee (aka. Space Banshee)
Bomber: Seraph

Do not redistribute without permission.
Популярные обсуждения Просмотреть все (20)
153
27 мая в 15:55
ЗАКРЕПЛЕНО: Bug Reports
Unikraken
87
29 дек. 2023 г. в 7:38
ЗАКРЕПЛЕНО: Frequently Asked Questions
Lavo
71
5 фев. 2024 г. в 5:34
General Feedback and Discussion
Unikraken
Комментариев: 2 782
SVaughan 29 мая в 2:22 
Asking for an update? READ THIS FIX (You're welcome):
"Merryfield May 12 @ 2:39pm
Hey I figured out how to make the ships work as mechanical, rather than as biological.

If you go to where your computer stores this mod, "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\751394361\common\graphical_culture" for me, then open up the text doc.

For each ship set (unsc_01, cov_01, sangheili_01), create a new line between "fallback = ..." and "has_city_graphics" (Sangheili doesn't have the "city_graphics" line, but I ignored it so dunno if it works). Then copy & paste the following:

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}

Finally save the doc, and hopefully should work. Also kinda user beware, editing game files could mess stuff up, so be careful. Still, if stuff does go wrong, then I think "verify file integrity" ought to fix whatever has happened."
SVaughan 29 мая в 2:21 
@The Dark One
Your problem (one of them) is you're not on the right game version. "Compatible with 3.13.*" this mod is yet to be updated to Biogenesis. You have to roll your game back for it to work correctly. Same with your friend.
As for the ships. I'll go pull up the fix again.
The Dark One 29 мая в 1:20 
during me and my friend's play through i've noticed that when the recent biogenesis update came out the the ships wouldn't show in the research for voidcraft and would still give me the biogenesis upgrades and hasn't given me ships since the start of our play through so i dont know if its because of other mods or the possible biogenesis update (also my friend doesn't have it so its still affecting my game and have no military fleet to fight back against other factions at all, plus i haven't spawned with corvettes when we started too.) i dont know if it'll affect UNSC but i know its affecting Covenant and Sangheili.
ElSantoAlemán 28 мая в 14:53 
Awesome mod, i understand its more of a sideproject but I really hope they return to it and expand upon it
anghangah 2.0 27 мая в 15:51 
I don't know if I'm the only one with this problem but, when I enable the mod and enter a game, the option to build ships does not appear and neither does the fleet that you have when you start the game.
Morvran_ 27 мая в 13:45 
I've applied the fix but for some reason start every game with this shipset selected without the corvette research. Is that a seperate fix?
SVaughan 26 мая в 12:41 
Disregard previous. SotP2 hasn't released yet. According to Discord.
SVaughan 26 мая в 12:39 
Thing is, they have a team for every game. They're a big modding group. The only problem is the Stellaris side is tiny in comparison, and they've been having issues finding people to take on the task to join the team.
I'm in their Discord. It's just a matter of how many people are on the team for the specific game mod, and morale of course. But team size makes all the difference.
They're still keeping SotP up to date for Sins of a Solar Empire: Rebellion. And I think launched SotP2 onto moddb and Nexus when Sins 2 released on Epic. Not sure their plans for the Steam Workshop though.
pkstarman5 25 мая в 10:43 
I did hear they were in the process of making an entire sequel of their original sins of a solar empire mod "sins of the prophets" for SoaSE2. It has a subtitle, Sins of the prophets 2: warlords, or warmaster. Something like that
SVaughan 25 мая в 0:35 
As far as I could find from the Discord, there is no update planned. Doesn't mean it won't happen, just means that the team running it don't have the time to really focus on it. As the SotP teams do have other games that this mod exists for, that have to be maintained as well.