Stellaris

Stellaris

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Sins of the Prophets: Stellaris
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1.546 GB
24 Agu 2016 @ 10:43pm
19 Okt 2024 @ 11:00pm
87 Catatan Perubahan ( lihat )

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Sins of the Prophets: Stellaris

Deskripsi
Sins of the Prophets: Stellaris v0.4.0

Compatible with 3.13.*

Come join our Discord: https://discord.gg/9durxEz

Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at http://www.moddb.com/mods/halo-sins-of-the-prophets

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod: http://www.moddb.com/mods/halo-homefront/

Features native support for "Aesthetic Cinematic Gameplay", "Planetary Assault Army & Ship", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see: https://sp.zhabite.com/sharedfiles/filedetails/?id=1431928288

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod: http://sp.zhabite.com/sharedfiles/filedetails/?id=840482374

For compatibility with "Realistic Ships" please get this patch in addition to this mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=1437630372

For compatibility when using "Real Space - System Scale" and "Gigastructural Engineering" at the same time please get this patch in addition to this mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=2465565751

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1422287488

UNSC models:
Construction ship: Scholte
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Frigate: Charon
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis
Juggernaut: Thanatos
Mega Shipyard: Titan Factory
Fighter: C712 Longsword
Bomber: C709 Longsword

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette/Frigate: CAR
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: Esgem-pattern CAS
Colossus: DOS
Juggernaut: OSS
Mega Shipyard: Unyielding Hierophant
Fighter: Type-27 Banshee (aka. Space Banshee)
Bomber: Seraph

Do not redistribute without permission.
Diskusi Populer Lihat Semua (20)
153
27 Mei @ 3:55pm
DISEMATKAN: Bug Reports
Unikraken
87
29 Des 2023 @ 7:38am
DISEMATKAN: Frequently Asked Questions
Lavo
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5 Feb 2024 @ 5:34am
General Feedback and Discussion
Unikraken
2.785 Komentar
Zbang 18 jam yang lalu 
Will this be getting an update? or is it abandoned?
pie 20 jam yang lalu 
UNSC ships aren't working properly for me in the most recent update
hexosecurity319 31 Mei @ 1:28pm 
I have too the problem that UNSC/Covenant shipset doesn't work as mechanical.
Unfortunately I don't have the means to modify the files.
SVaughan 29 Mei @ 2:22am 
Asking for an update? READ THIS FIX (You're welcome):
"Merryfield May 12 @ 2:39pm
Hey I figured out how to make the ships work as mechanical, rather than as biological.

If you go to where your computer stores this mod, "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\751394361\common\graphical_culture" for me, then open up the text doc.

For each ship set (unsc_01, cov_01, sangheili_01), create a new line between "fallback = ..." and "has_city_graphics" (Sangheili doesn't have the "city_graphics" line, but I ignored it so dunno if it works). Then copy & paste the following:

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}

Finally save the doc, and hopefully should work. Also kinda user beware, editing game files could mess stuff up, so be careful. Still, if stuff does go wrong, then I think "verify file integrity" ought to fix whatever has happened."
SVaughan 29 Mei @ 2:21am 
@The Dark One
Your problem (one of them) is you're not on the right game version. "Compatible with 3.13.*" this mod is yet to be updated to Biogenesis. You have to roll your game back for it to work correctly. Same with your friend.
As for the ships. I'll go pull up the fix again.
The Dark One 29 Mei @ 1:20am 
during me and my friend's play through i've noticed that when the recent biogenesis update came out the the ships wouldn't show in the research for voidcraft and would still give me the biogenesis upgrades and hasn't given me ships since the start of our play through so i dont know if its because of other mods or the possible biogenesis update (also my friend doesn't have it so its still affecting my game and have no military fleet to fight back against other factions at all, plus i haven't spawned with corvettes when we started too.) i dont know if it'll affect UNSC but i know its affecting Covenant and Sangheili.
ElSantoAlemán 28 Mei @ 2:53pm 
Awesome mod, i understand its more of a sideproject but I really hope they return to it and expand upon it
anghangah 2.0 27 Mei @ 3:51pm 
I don't know if I'm the only one with this problem but, when I enable the mod and enter a game, the option to build ships does not appear and neither does the fleet that you have when you start the game.
Morvran_ 27 Mei @ 1:45pm 
I've applied the fix but for some reason start every game with this shipset selected without the corvette research. Is that a seperate fix?
SVaughan 26 Mei @ 12:41pm 
Disregard previous. SotP2 hasn't released yet. According to Discord.