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Een vertaalprobleem melden
"Merryfield May 12 @ 2:39pm
Hey I figured out how to make the ships work as mechanical, rather than as biological.
If you go to where your computer stores this mod, "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\751394361\common\graphical_culture" for me, then open up the text doc.
For each ship set (unsc_01, cov_01, sangheili_01), create a new line between "fallback = ..." and "has_city_graphics" (Sangheili doesn't have the "city_graphics" line, but I ignored it so dunno if it works). Then copy & paste the following:
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
Finally save the doc, and hopefully should work. Also kinda user beware, editing game files could mess stuff up, so be careful. Still, if stuff does go wrong, then I think "verify file integrity" ought to fix whatever has happened."
Your problem (one of them) is you're not on the right game version. "Compatible with 3.13.*" this mod is yet to be updated to Biogenesis. You have to roll your game back for it to work correctly. Same with your friend.
As for the ships. I'll go pull up the fix again.
I'm in their Discord. It's just a matter of how many people are on the team for the specific game mod, and morale of course. But team size makes all the difference.
They're still keeping SotP up to date for Sins of a Solar Empire: Rebellion. And I think launched SotP2 onto moddb and Nexus when Sins 2 released on Epic. Not sure their plans for the Steam Workshop though.