Stellaris

Stellaris

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[DEPRECATED] War Demand: Demilitarize
   
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5 Aug, 2016 @ 2:37pm
13 Aug, 2016 @ 5:40pm
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[DEPRECATED] War Demand: Demilitarize

Description
PLEASE, SEE THIS MOD FOR AN UPDATED IMPLEMENTATION OF THIS IDEA: https://sp.zhabite.com/sharedfiles/filedetails/?id=1808317085

Original post:

A very simple not so simple anymore and, I hope, useful mod. Now you can demand the demilitarization of your enemies. Empires that are forcefully demilitarized have their Naval Capacity halved.

There are four "Demilitarize" war demands, divided into two different types:

Temporary
  • Demilitarize for 10 Years
    • Base cost: 50
  • Demilitarize for 15 Years
    • Base cost: 70
  • Demilitarize for 30 Years
    • Base cost: 100
  • Effects for all of them:
    • Naval Capacity of the loser decreased by 50% for the duration of the demand
    • +100 influence to the winner
    • Demand not available to Empires with Unrestricted War policy
    • Base cost modifiers:
      • -20 for Fanatic Pacifists
      • -10 for Pacifists
      • +10 for Militarists
      • +20 for Fanatic Militarists
Permanent
  • Demilitarize Permanently
    • A special kind of subjugation: the loser will become your Demilitarized Subject
      • Demilitarized Subjects have a permament reduction to their Naval Capacity, unless they are released from subjectage
      • They are mostly independent, being able to do diplomatic actions and expand
      • If attacked, they will automatically call their Overlord
      • They cost 1 influence per month
    • After approximately 30 years, Demilitarized Subjects become Stable Demilitarized Subects
      • Stable Demilitarized subjects give you 15% of their monthly Minerals and Energy Credits
      • They receive the Stable Relationship opinion modifier (+100)
      • You get +1 influence monthly per Stable Demilitarized Subject
    • Demand not available to Empires with Unrestricted War policy
    • Base cost: 40
      • Cost scales with the size of the opponent (total population and number of planets)
      • -5% for Pacifists
      • -10% for Fanatic Pacifists
      • +50% for Militarists
      • +100% for Fanatic Militarist

The AI can use these demands. Empires with the Pacifist or Fanatical Pacifist ethos are most likely to use them.

PLANNED FEATURES
I'm open to suggestions! If you'd like to add new
features or translate the mod to other languages, please, Fork Me on Github[github.com].

LIMITATIONS/KNOWN ISSUES
  • Currently, the temporary war demands make the winner automatically guarantee the independence of the loser, but nothing can stop him from breaking the guarantee. The diplomatic actions are frustratingly limited and it seems there's no way to set a minimum amount of years to revoke the guarantee.

COMPATIBILITY
No vanilla files were harmed in the creation of this mod. It should be compatible with any other mod.

Compatible with games in progress.

CHANGELOG
  • 13/08/2016
    • Added some fluff to the stabilization process of Demilitarized Subjects. Two events should make the process more gradual, and you can even interrupt the process.
  • 11/08/2016
    • Version 2.0 released, with new demands and a new subject type

Feedback, specially balance suggestions, much appreciated.

If you like this mod, give my other (and bigger) mod a shot: Better Subjects.
Popular Discussions View All (2)
15
4 Oct, 2017 @ 5:57am
Balancing suggestions
lpslucasps
0
5 Dec, 2016 @ 1:39am
French translation
Scuriva
86 Comments
lpslucasps  [author] 18 Jul, 2019 @ 6:01pm 
PLEASE, SEE THIS MOD FOR AN UPDATED IMPLEMENTATION OF THIS IDEA: https://sp.zhabite.com/sharedfiles/filedetails/?id=1808317085
EzriPrism 7 Mar, 2019 @ 8:15pm 
its not working
playing it rn
dosent show up on the declare war screen
AncientGatekeeper 7 Jan, 2019 @ 10:45am 
Alright this used to work back on 2.0, but has anyone had luck with 2.2.2? I haven't.
AncientGatekeeper 26 Dec, 2018 @ 11:13pm 
I know back on 1.9 & 2.0 it still worked.
The Erubian Warlord 26 Dec, 2018 @ 8:54pm 
is this mod dead?
RandomEdits 2 Sep, 2018 @ 11:04am 
Can this please be updated to 2.1.2?
Spiffing Reynard 27 Jun, 2018 @ 8:38pm 
Update?
SlainEnmity 3 May, 2018 @ 1:35am 
wouldnt hurt to update, the more casus bellis the better, vanilla is so empty and bland
SlainEnmity 3 May, 2018 @ 1:35am 
putting 2.0 in the mod name is very confusing, thought it meant it was updated for 2.0
falhxer 15 Feb, 2018 @ 5:15am 
when 2.0 will come out i will give it a try, otherwise, i will try learn modding, and create a similar yet very different mod, when vassalizing shouldnt be possible