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Understandable. Besides, this mod is already huge and of high quality!
That aside, yes. It sure was an unexpected barrage of news.
And as the time of writing this, all weapon kits have been revealed.
And 6 of the 30 weapons are my new favorites.
I'd say, that's very good! ^^
We do have a LOT of weapons. Any new stuff, ideally, will be made to fit a need-- like any remaining Order weapons, or new weapons for NPC use.
I'm mostly more interested in editing or overhauling gameplay of current weapons: we do have a concept for a roller overhaul, though it needs a lot of testing and fine-tuning before I'll consider implementing it, and we've been chattering about a possible Fizzy Bomb as well.
That said, I will eventually go back through all of the current weapons and distribute new altfire, such as Sprinklers and Point Sensors, to a lot of them.
But, yeah, today was an exciting barrage of news, huh?
Haha, and just as I was saying "I won't consider a Switch 2 until they do more Splatoon stuff"....
Unexpected Splatoon 3 update 10.0.0 with a whopping 30 new kits got revealed!
I highly doubt anything of the sorts will get added in this mod, with that amount of weapons.
As the point of writing this, 15 of the 30 kits have been revealed.
The other half comes later.
And yes, I'm sharing that here because it's very fitting.
In Race Traits, they should have waterbreathing in general.
Both of these "suites" of perks were designed by me and then balanced by the authors of those mods!
It's not that they can't handle water; I don't like that about Splatoon proper, I think it's dumb. It's more that they're really sensitive to water quality and temperature, and are a lot more comfortable in some liquids and conditions than others.
The shotgun bonus applies to vanilla shotguns, anything from other mods defined as shotguns, and Splatlings specifically. Both races have their "specialty weapons" that FU gives them bonuses in; the choices for those weapons are based off of a lot of things, including Side Order's weapon associations and what little lore we have about the Great Turf War.
Ohhhhhh okay, thats neat! Thanks for the info! And thanks for the cool mod to you and the others!
So regarding FU stuff, only the splatling weapons are classed as shotguns.
As far as racial bonuses, both species have increased lung capacity but actual breath protection is conditional. The inability to breathe specifically water is intentional.
Being in an Ocean or Ocean Floor biome or immersed in oil, slime, healing water or dark water should grant infinite air.
That's true, but since the Neki Pod is usually meant to revitalize the occupant, probably with a water inundated with chemicals to promote cell regeneration, I can see how it'd make sense not too but I don't think it'd be that bad of an idea! All up to you of course, as it's your mod <3 I just think it'd be neat to have that functionality, as the design of the pod is really interesting!
I mean, these guys can breathe water just fine, though they're real sensitive to water quality and any chemicals therein. Slime too since it's sort of a stand-in for ink.... but I'm not so sure about other liquids!