Starbound

Starbound

167 ratings
End-game (final tier) Armour
   
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155.292 KB
24 Jul, 2016 @ 2:25am
25 Jul, 2016 @ 1:06am
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End-game (final tier) Armour

Description
This mod brings some 'end-game' armour for those (like myself) who need something beyond tier 6.
Not intended to be massively balanced, but not too overpowered.
Stats are in the images above.

Headset is crafted at the separator replicator, chestplate at the accelerator replicator, and leggings at the manipulator replicator. They all cost the following each:
- 100 Solarium Star
- 25 Diamond (changed from 50 in latest update)
- 200 Refined Ferozim
- 200 Refined Violium
- 200 Refined Aegisalt

Feel free to leave any suggestions and/or inform me of bugs that you find.

As oskar_cupcake pointed out, you can spawn these items in with /admin if you wish: (make sure your cursor is on you)
Helmet = /spawnitem praelatushead
Chestplate = /spawnitem praelatuschest
Leggings = /spawnitem praelatuspants

You are allowed to unpack the mod files, but you may not redistribute the original .pak, the unpacked files, or any repacked files to a public repository- even if credit is given. (Giving your custom version to friends is totally fine)
These are only guidelines that take place, that do not apply if I give you permission.
51 Comments
IndianaJoe4323 28 Oct, 2019 @ 12:59pm 
we're in the endgame now.
OrdinaryOnigiri 30 Jul, 2017 @ 1:17am 
One minor suggestion: If you look closely in the opening sequence, the lady giving the speech actually has a unique uniform with shoulderpads; You might consider doing similar with this set, so that it stands out from the uniform you get at the beginning of the game and feels more like something a Max-Ranking Protector would have.
Ruanyzinha 5 Jul, 2017 @ 3:24pm 
*Dowload the mod* WOW! SO OP!!! - *Uses it as cosmetic* :v
Abigail Ambidextrous 20 Jun, 2017 @ 4:06pm 
how about adding praelatus weapons?
like swords to match protectorate style
if i EVER mod, the first thing im gonna make is CUSTOM protectorate armour and weapons all balanced(ish) like this also how about a new ship u buy at license shop? also i dont mind u copied the protectorate stuff from intro
ik its alot but know i loved mod :steamhappy:
King Kazma 15 Mar, 2017 @ 11:49am 
nice mod i find the armor well ballanced:fhappy:
tukib  [author] 6 Mar, 2017 @ 9:00pm 
I'm fine as long as you don't name the armour praelatus, or having the same-ish concept. I'm sure others will agree with me with this: it's ok to unpack other people's mod files if you want to learn how to mod, as long as you don't upload an obvious copy.

An FU-version of this sounds interesting, I'd like to see it once you're done. (I may even link it here if that's ok with you)
Machara 6 Mar, 2017 @ 12:00pm 
Thanks Tukib.
I updated my copy of the mod according to my vision, exclusing set boni and more broad set of ingredients for now.
Would it be an issue if I posted a variation of your mod once/if i have progressed more?
I'd of course reference yours as the idea and basis, but it would be more adequate and requiring FU.
tukib  [author] 6 Mar, 2017 @ 10:04am 
@Machara
Hey there, yes you can unpack this mod. This mod wasn't really designed for balance with frackin universe, and I do not have a lot of time to update it.
Follow this guide to unpack the mod.
https://sp.zhabite.com/sharedfiles/filedetails/?id=745239455

Recipes can be modified in .recipe files, the actual item data is stored in .chest, .head, and .legs.
I forgot how the multipliers work, but you should be able to figure something out if you unpack the base game files and look for other types of armour.
Machara 5 Mar, 2017 @ 1:58pm 
Hey there.

I think this armor needs balancing.
1) too much damage, not enough armor. there is armor in Frackin' Universe with more armor.
2) i find that this armor should have other benificial attributes, such as set boni - for instance heat and poison resist.
3) each armor piece has the same values - it should be different and more in line with other armor in this game:
the chest piece needs more materials but also gives more boni.
4) while grind is necessary for end-game items, it is too much mindless grinding. I would appreciate
it needing a wider variety of ingredients, some of which may be hard to find.

What do you think?

A question:
Can I manually edit this mod locally, for instance increase armor from 72 to 90?
If so, how?
Runcho Engi 11 Jan, 2017 @ 12:26pm 
How to get armor by exploits
1. Get a mod with an expensive item that is very easy to get
2. Gather alot of the item and sell it all
3. Get a mod with an ore shop for all your meterials