Arma 3
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Vcom AI V3.4.0
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Data Type: Mod, Server
Mod Type: Mechanics
File Size
Posted
Updated
944.393 KB
9 Jul, 2016 @ 7:15pm
16 Aug, 2020 @ 6:44pm
24 Change Notes ( view )

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Vcom AI V3.4.0

Description
DEV UPDATE:

8/7/2023 - Vcom AI is officially on hold. I have been working with ArmA for over 17 years. I enjoy the ArmA series but have decided to take a break with working on AI.

Unfortunately, Bohemia has made it rather difficult to directly control the AI. I may return to Vcom AI for ArmA 3 if Bohemia ever gets around to fixing the "DoMove" command OR makes a way to force specific AI to get to a position *without* becoming distracted during combat.

If not, I might see you all in ArmA 4 :) Depends on the quality of that game lol


Vcom AI 3.4




Vcom 3.4 Update Changes

-AI will clear buildings more aggressively

-New AI movement system

-Added support for enhanced movement. AI can utilize enhanced movement to move around the battlefield

-AI will utilize smoke grenades and frag grenades more often

-Drastically improved AI debug information

-AI will heal themselves more often. AI medics will heal teammates who do not have medikits/fac's

-Experimental driving update - helps AI avoid collisions and attempts to stop them from running over friendlies

-Improved sniper AI

-AI use static weapons more effectively

-Artillery has been re-worked. They will have to bracket enemies in.

-AI skills can all be modified via CBA now

-Added new CBA/config options

-Other stuff..I dunno. I am tired.



SUBMIT BUGS HERE: https://discord.gg/Unh8976
Provide as much detail as possible

Use the GitHub page for the latest updates: https://github.com/genesis92x/VcomAI-3.0



AI Modification: Faster, Smarter, and Deadlier AI.

Vcom AI 3.0 is an AI overhaul modification (Script or Mod) that aims to change the feel of combat in a PvE environment.

What does Vcom AI 3.0 offer?

-Optimizations-

For starters, Vcom AI 3.0 offers a noticeable increase of performance over its older counter-part, Vcom AI 2.81.

Functions on a group based FSM system, instead of an individual AI system. Allowing for better FPS, control, and cohesion with AI.

Removed fluff and unnecessary code from Vcom AI 2.81, making the mod/script much more focused.

-Customization-

Use the Userconfig file to modify Vcom AI to your liking, or if CBA is running you can modify the settings in-game and on the fly.

Advanced AI Direction and Threats

-AI will clear garrisoned buildings

-AI will automatically generate waypoints for more interesting and varied combat (AI will not do this if they have certain pre-placed waypoints or more than 1 move waypoint)

-AI move dynamically from cover to cover while following waypoints

-AI will call for on-map artillery for support

-AI will call for reinforcements proportional to the enemy threat

-AI will garrison structures temporarily in combat, if able

-AI will look for nearby static weapons to man

-AI will automatically deploy/pack static weapons

-AI will use satchels to drop buildings, or setup traps for enemies

-AI will use mines to on roads, in buildings, or wherever, to stop enemy movement

-AI will change formations depending on the environment

-AI will attempt to heal themselves or others when out of combat

-AI will attempt to rearm themselves from dead bodies, vehicles, and etc when low

-AI will steal empty or unlocked vehicles

-AI have a chance to ragdoll when shot, causing them to fall over briefly

-AI have an enhanced ability to hear and respond to gunfire from a distance

-AI will respond differently from a weapon that is suppressed or not

-AI on a hold waypoint will garrison a structure indefinitely, or until provided another order

-AI, with NVGs, will be able to see your IR laser and respond accordingly. Be careful where you point that thing!

-AI can have side based/classname based skill settings.

-AI will utilize enhanced movement (if it is enabled) to vault/climb over walls

Ease of use

Vcom AI is easy to use. Install it, throw some units down, and go. It supports AI being spawned in dynamically, so there is no worry about needing to execute the code on every freshly spawned AI.

To manage specific AI group behaviors, simply use these commands listed below.

(group this) setVariable ["VCM_NOFLANK",true]; //This command will stop the AI squad from executing advanced movement maneuvers.
(group this) setVariable ["VCM_NORESCUE",true]; //This command will stop the AI squad from responding to calls for backup.
(group this) setVariable ["VCM_TOUGHSQUAD",true]; //This command will stop the AI squad from calling for backup.
(group this) setVariable ["Vcm_Disable",true]; //This command will disable Vcom AI on a group entirely.
(group this) setVariable ["VCM_DisableForm",true]; //This command will disable AI group from changing formations.
(group this) setVariable ["VCM_Skilldisable",true]; //This command will disable an AI group from being impacted by Vcom AI skill changes.



Known Issues

-You must enable -filepatching on your server/machine if you want the userconfig folder to work. Not doing this may result in an error message.

Popular Discussions View All (81)
16
12 Nov, 2022 @ 12:02am
Player automatically heals in combat
Skian
8
19 Dec, 2024 @ 11:41am
Can i use this with lambs danger?
Newton
8
10 Jun, 2023 @ 8:50pm
AI Toss Smoke after setting
USMCLEE
1,517 Comments
CartoonHead24 18 May @ 8:43am 
It's sucks so hard that this is broken, one of the best and old actually useful AI mods.
LEE O C 17 May @ 9:21am 
whats wrong with it? they call each other in and flank etc. is it definately this mod that causes the lose voice on team switch?
generic hooman moat.gg 10 May @ 8:04am 
so apparently this can fix breaking even?
Sgt.Johnson 5 May @ 10:38pm 
Brother we yearn for your return
The Ultramarine 5 May @ 7:19pm 
Correction I mean Lambs danger is driving me nuts and I wish you would update your mod and fix the bug I keep on encountering.
The Ultramarine 4 May @ 11:57pm 
Can you plz fix your mod, I want to use your mod but I can't because of the fact where you teamswitch you lose your ingame voice and it doesn't help when you are playing Solo. PLZ I am starting to dislike Drango's AI mod, PS the Ai doesn't work at all.
󠀡󠀡 18 Apr @ 2:48am 
FIX ATLEAST THE LAST PATCH MAE IT PLAYABLE PLS GOOD JOB AND THANKS
OldPayphone 8 Apr @ 11:35pm 
The skill settings for the AI do not apply at all. Mod is broken and needs to be updated. You can set the AI accuracy to 0 and they'll still hit you with a 360 no scope in 0.2 seconds.
LEE O C 30 Mar @ 5:33am 
what was the DoMove bug?
adsuper 20 Feb @ 11:23am 
Hey, your mod has appeared in the latest Arma 3 blogspot. Congrats. This just shows that both players and even the employees at BI do recognize the hard work put into this mod. According to some forks here, "DoMove" seems to be fixed. I do believe that it is all of our best interests to see this mod be developed even more, again, if you are interested in doing so, otherwise, no pressure. Have a nice day.