Cities: Skylines

Cities: Skylines

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Rainfall
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200.704 KB
5 Jun, 2016 @ 9:14pm
14 Sep, 2023 @ 9:25am
45 Change Notes ( view )

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Rainfall

In 2 collections by [SSU]yenyang
Rainfall Collection
27 items
Rainfall Supplemental Mods
12 items
Description

Rainfall brings simulation depth and new gameplay elements to the primarily cosmetic game concept of dynamic weather that was introduced with Snowfall. When the game is raining, this mod adds a water sources in a grid over a selections of tiles specified in your options up to 25 tiles (some functionality up to 81 tiles with a current 81 tiles mod). You must create and manage a storm drain network in order to protect your city from suffering the effects of flooding. You should be aware of and plan out the grading of any zoned roadways and add storm drain inlets to any low points in the roads. Options for Storm Water Management include surface ponds, underground detention systems, canals, and riverine channels.

Storm Drain Assets (Separate Mod Subscriptions required)
See Rainfall Collection
You must subscribe to at least one inlet and one outlet in order to create a storm drain network.
Many assets may require additional prop and/or mod subscriptions. See individual pages for details.

Storm Drain Inlets and Pumps direct any storm water that is collected to Underground Detention Basins within the same district first, and then to Gravity Storm Drain Outlets and SD Force Main Outlets in the same district once the Detention Basins have reached 80% filled. Anything not included in a district is actually in District 0. You cannot actually draw storm drain pipes, but all storm drain assets must be connected to your sewer and water system. They only require 1 water and 1 sewage. They do not contribute to the water or sewage because storm drain water is kept separate.

The Storm Drain Assets by themselves can be used to transport water throughout your city. You may even elect to turn the Global Runoff Scalar down to 0 so that you don't have to deal with stormwater, but can still use these assets to move water around your city or clean up after damming mistakes and demolished canals.

Rainfall Guide
See Official Rainfall Guide for a complete guide to rainfall with videos, screenshots, and more. For a quick summary of features continue reading here.

How to show your Thanks
If you liked the mod don't forget to give it a Thumbs Up Rating!
If you loved the mod don't forget to make it a Favorite!
The Buttons for these are under the slideshow.

On Youtube
Rockdale Series by Ars Techne
Umber Bay Series By Ars Techne
Rainfall Review by Ars Techne
Cities: Skylines Natural Disasters - Reveal Stream Karoliina's New Favorite Mod @ 18:00


Problems and How to Fix Them
Except for problems related to sewer and water connections ignore what the problem actually says, and look at the text under the description of the asset when you select it.

For These Problems:
Transit Line Not Connected
Landfill Full
No Place For Goods

See Official Rainfall Guide

Other Options
#RainForecast Chirps: At the beginning of a non-vanilla storm simulation you will get a chirp with data about the upcoming storm event.
#Rainfall Chirps: Random chirps that relate to the current intensity of the storm
Prevent Rain Before Milestone: Turns on or off whether the mod prevents rain from happening before you reach the milestone where the basic storm drain assets are unlocked.
Prevent Building Upgrades from Increased Landvalue due to Rainwater: Turns this feature on or off. This does not help with water than remains or is still flowing once it stops raining. I recommend utilizing retention ponds with a ground water asset which always have some water in them.
Previous Storm Options: Options on how to handle loading a game that is already raining.
Building/Roadway Flooding/Flooded Tolerance: Allows you to change the amount of water depth required to causes problems to occur in Buildings and Roadways.

More info on the Official Rainfall Guide

Known Issues
"Random Water Sources"
Sometimes a water source will appear on the map that is larger than most runoff water sources and persists afterward.
Status
Added a Water Source manager that tries it's best to eliminate these. If it misses something you can use the water tool from Extra Landscaping Tools mod to release (delete) nefarious water sources.
81 Tiles
Critical Errors related to placing inlets/outlets outside of 25 tiles range.
Problems with district control beyond 25 tile range.
Status
Fixed Critical Errors related to placing inlets/outlets outside of 25 tiles range with V2.03.
District control issues have not been fixed.

Special Thanks
BloodyPenguin, Snow_Cat, SamsamTS, Overhatted, Runaurufu, Soldyne, NS5 X, PropaneDragon, Simie, Soda & emf. Your mods helped create this one, either by your open source code or using the mods you've created. Thanks.

This mod uses Harmony by pardeike. Without it, some parts of this mod would've been impossible to make.

Source Code
Available on GitHub[github.com]

Popular Discussions View All (16)
234
28 Sep, 2022 @ 10:01pm
Rainfall Bug Reports
[SSU]yenyang
7
26 Sep, 2022 @ 7:53pm
Best maps for flooding challenges with this mod?
Legion, Duke of Rockford
11
10 Sep, 2016 @ 10:50am
Low Land Value Notification
[SSU]yenyang
1,131 Comments
[SSU]yenyang  [author] 18 Mar @ 6:16am 
@vitek2606 what doesn't work? I haven't tried it recently, but the type of updates they've been doing shouldn't affect it.
Vitek2606 17 Mar @ 10:49pm 
this is not working
Jeremiah 16 Feb @ 3:11am 
@[SSU]yenyang

I guess I will find out when I get one! Thank you very much!
[SSU]yenyang  [author] 15 Feb @ 9:08pm 
*appeal
[SSU]yenyang  [author] 15 Feb @ 9:02pm 
@Jeremiah I haven't had much interest in playing CSL1 since I tried the road tools from CSL2. I don't know what aspects of the game appear to you to know what you will or won't like about vanilla CSL2 or modded CSL2.
Jeremiah 14 Feb @ 6:47pm 
[SSU]yenyang what can you say about CS2 now? Is it getting better over CS1? I still see a lot of negative comments about CS2 that is why I still do not get it.
[SSU]yenyang  [author] 13 Feb @ 8:43pm 
@Jeremiah It's kind of a chore. . . I spend my time modding on Cities Skylines II. I've been very active at that for more than a year and a half. I don't have CS1 installed on my pc. . .
Jeremiah 13 Feb @ 7:47am 
@[SSU]yenyang thank you very much for your response! Glad to see you're still active for replies on Cities: Skylines. Are you still planning to rebuild and patch it?
[SSU]yenyang  [author] 12 Feb @ 5:39pm 
@Jeremiah It worked as of 9/14/2023 and the game has not had not had any functional updates since then. The only game updates have been additional content which shouldn't affect the mod's functionality, but the game does state that it's out-of-date since I haven't rebuilt the mod and uploaded a patch.
Jeremiah 11 Feb @ 1:03am 
What is the current status of this Mod. Is it properly working? and are all the dependencies currently okay?