Stellaris
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Downscaled Ships
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5.483 MB
18 MAY 2016 a las 1:18 p. m.
25 NOV 2021 a las 8:10 a. m.
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Downscaled Ships

Descripción
Compatible with 3.2.*

Compatibility patches:
DLC:
-Aquatic ship set DLC

Mods:
-AI ship set.
-Sins of the Prophets.
-EAC: At War Patch

Graphical mod only. No gameplay changes.

This mod fixes a couple of problems with the default visuals:
  • Fleets are too tightly packed and ships often clip through each other. Once you have a big and especially if you have allies, you can't even tell one ship from another. Not to mention the far bigger mess that two large fleets crashing into each other creates. Downscaling every ship type fixes this.

  • You don't get a proper sense of capital ships and escort ships because the scale between ship classes increases more or less linearly and corvettes for example are just too big compared to battleships. This mod creates a clear distinction in scale between corvettes/destroyers and cruisers/battleships.

  • Turrets are scaled down relative to ship sizes to make ships feel bigger.

  • Engine exhaust trails and some weapon effects are scaled down as well.

  • Also rescaled: starbases, habitats, stations, defense platforms and various creatures and objects around the galaxy.

No trails mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=886734961

Reporting scaling issues:
-Use the console command "tweakergui entity.names" in-game and give me the name of the ship model.

Compatibility/information:
-Multiplayer: every player needs to have this mod enabled.
-Not achievement compatible.
-This mod is not made for improving performance.
-Mod compatibility: mods that add new ship models need a compatibility fix. Otherwise they will look bigger compared to the vanilla ships. See the list below or search the workshop (not all patches are listed here).

Requesting additional compatibility patches:
-It's not complicated to make one but it is tedious (see the tutorial here). I recommend making one yourself by looking at how the other compatibility patches were made.

Change log:
10/12/2017: fixed oversized ship preview images
23/02/2018: rescaled titans, colossi, starbases
24/02/2018: rescaled mining/research/terraforming/observation stations, defense platforms, pirate ships and stations as well as other neutral things around the galaxy, laser beam width
15/12/2018: fixed L gate builder ship sizes

Donations: http://www.paypal.me/chondrite126
Discusiones populares Ver todo (6)
13
18 JUL 2023 a las 4:28 a. m.
Revert change?
EpicNinjaser
9
21 ENE 2019 a las 8:43 a. m.
Compatibility patch for Star Wars Ships.
DoorMatt
3
5
20 JUL 2021 a las 2:56 p. m.
FIJO: Tutorial for creating a compatibility patch
Kondi
1,088 comentarios
Strateg Prikolist 23 ABR a las 10:53 a. m. 
Riddle Escorts are just invisible for me for some reason
Piolew55 26 MAR a las 1:36 p. m. 
Still Works fine for me, the same with the no trails mod
Chungus Amongus 3 FEB a las 11:42 a. m. 
Hi there, also curious if this still works since 4.0 might bring some interesting modding opportunities? Asking on behalf of Xacharias the creator of the Ultra Dreadnought mod as they might update their mod for 2025
Evan 30 ENE a las 8:09 a. m. 
does this still work?
Stwiumfever4 29 DIC 2024 a las 10:17 p. m. 
Is there a way you could make NSC compatible?
ChocolateZajec 25 DIC 2024 a las 2:53 p. m. 
Any chance there's a version meant for 1.9?
MysticDragonwolf89 9 SEP 2024 a las 12:40 a. m. 
I love the mod!!! Is there a patch for Gigascructures? the blokkats are just too big that they engulf the screen.
Druid 24 AGO 2024 a las 11:31 p. m. 
The 2 newest shipsets cybernetic and robotic have glitches with this mod installed. For example the middle module of starbases is removed, but there is also other glitches.
Juwatu 29 JUL 2024 a las 1:34 a. m. 
FYI causes graphic issues with the new ship sets