Stellaris

Stellaris

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Fox Sensor Mod
   
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1.044 KB
12 May, 2016 @ 1:45pm
4 Jan, 2018 @ 1:32pm
10 Change Notes ( view )

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Fox Sensor Mod

In 2 collections by James009
Stellaris OLD Mod List
31 items
Stellaris Utopia Mod Collection
18 items
Description
Updated for 1.9, this mod makes sensors more powerful and slightly cheaper.

Fox Sensor Mod
v0.4b

Originally posted by author:
We seek to see further into the stars.

This mod basically increases the range of the in-game sensors to make them more meaningful and give you more information on your neighbors; station sensors have also received a nice boost. With this mod you should be able to see your neighboring systems a bit better and, hopefully, be less surprised by hostile invasion fleets.

Update 0.2 makes stations MUCH more valuable and relevant by increasing their range by 20-25%.

Specifics:
I've increased the range of sensors as follows:

Ship Sensors
Level
New Value
Default Value
Level 1
30
20
Level 2
60
25
Level 3
90
30
Level 4
120
40

Stations
Level
New Value
Default Value
Level 1
40
20
Level 2
75
25
Level 3
110
30
Level 4
145
40

To-do:
- Increase station sensor range to something like 20% more than ships, possibly more. DONE
- Make sensors more by making them cost more. IN PROGRESS
- Add a maintenance cost to using higher tier versions.
- Reduce AI weight for using the higher tier ones.

Version:

V0.4b
- Updated for 1.9 patch.

V0.4
- Balancing pass. Higher cost but lower power, more uniform.
- Added accuracy bonus separating it from hit tracking bonus.
- Slight buff to space station sensors. They scale with technology.
- Updated for 1.8 "Capek" patch.

V0.3d
- Minor edits.
- Updated for 1.5 "Banks" patch.

V0.3c
- Updated for 1.4 "Kennedy" patch.

V0.3
- Added a very small power cost to using the higher tier versions. They are no more expensive than a small weapon slot. Let me know if you like or dislike this change.

V0.2
- I increasing the range of the station sensors by about 20-25%. it suddenly gives them a much greater importance as they can see much further then fleets. It also makes sense that stations would have the best sensors. This should work well with the latest 1.0.2 patch released.

V0.1
- Released.

Compatibility:
- Shouldn't work with other mods that modify the base-game sensors.

See my other mods:

Thanks!
24 Comments
MagnusEffect 24 Feb, 2018 @ 9:31pm 
I recommend taking your time with it. There are so many variables I'm still wrapping my head around it too. I feel I need to fully understand what changed with vanilla before I feel confident about updating some of my mods.
James009  [author] 23 Feb, 2018 @ 6:05pm 
So, not sure how I want to proceed with this mod. I have two possible ideas: restore the old sensor system or to just give a small sensor buff to stations.

I am not sure what else I can do with this. 2.0 was a big gamechanger.
James009  [author] 3 Feb, 2018 @ 11:50pm 
Just an update to the version number.

I might look at making it more compatible with NSC Ships mod sometime though; I need to do that.
MagnusEffect 2 Feb, 2018 @ 9:39pm 
So what changed? I noticed you made an update on Jan 4, but no info on it. Or did nothing change?
James009  [author] 3 Nov, 2017 @ 4:39pm 
Likely going to be some HUGE changes in the upcoming 1.9 patch with this mod. My plan is to look at maintaining a portion of the old sensor system if that is possible (I like it) while intigrating it in with the new stuff.

If that isn't possible then this mod will likely revert to making station sensor's stronger or the mod may become depreciated and obsolete.

We shall have to wait and see!
James009  [author] 21 Sep, 2017 @ 4:56pm 
So, this appears to work fine with the new patch. I'll hopefully have it updated tomorrow and double check the to-hit code. I think I checked it and everything was ok, I might add a buff to give better technology more benefits because a 2% bonus for a better sensor kinda sucks and isn't really worth it much of the time.
James009  [author] 22 Jan, 2017 @ 11:58am 
I'll have to look into the to-hit bonuses. I haven't looked at the game code for a while now.
GarGhuul 13 Jan, 2017 @ 10:02am 
Utterly pathetic question: Update planned or are you out of the Stellaris Business? With 1.3 I think they changed the to-hit bonuses for sensors, haven't checked what else for sensors was changed.
Sotnakra 11 Nov, 2016 @ 10:40am 
@James009
Be what you to mod are compatible with the Ironman and Achievement ?
James009  [author] 8 Jul, 2016 @ 1:15pm 
That'd be a great fix but is completely out of my pay-grade.