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Laporkan kesalahan penerjemahan
Great mod, five stars.
The Living Ships trait heals ships hulls (but no armor) as if they were in a shipyard, permanently (doesn't seem to apply in battle but unclear, someone showed me a DEFINE and it seems all healing outside of combat is 5* healing in combat. Still, 1250 days to heal a ship, in a battle, doesn't seem that big).
Except Living Ships is at 0.5%, so even better than shipyards. Only 200 days to heal the ship.
After these tests and considering the speed of healing, I AM SLIGHTLY NERFING THE TRAIT, from 0.5 to 0.4, which is still pretty good for a cost 1 trait.
Go visit shipyards to heal your armor and double your hull healing, or just use shields and no armor.
Thank you Redbeard for sending me on this goose chase. :)
I would think it's just a misnommer, but ingame it shows as +90% daily hull regen, while basic ships have +40% daily armor regen (and hull regen).
I'll ask to other people, I'm a bit confused and unsure if it's normal or if it changed.
On a code perspective, there is no special tag to block traits away from being applied by Evolutionary Predators. Eat all you want. :)