Stellaris

Stellaris

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Additional Traits - Before The Apocalyspe
   
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22 Feb, 2018 @ 1:27pm
5 Dec, 2021 @ 7:32am
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Additional Traits - Before The Apocalyspe

Description
This is the 1.9.1 version of Additional Traits. Please enjoy.
The 2.0+ version of Additional Traits can be found at this adress : Additional Traits

Stellaris is a game with infinite possibilities and an infinite potential.
So why not start by adding more species traits to your game, for a more diverse galaxy ?
This allow you different options and more varied handicaps .. and advantages.
One of the objectives of this mod is to provide a balanced assortment of traits, fitting as much for multiplayer as well as singleplayer.

Content :

The traits added in-game by Additional Traits are :
- Organics
  • Handicaps
  • Ephemeral : Leader Lifespan : -20 : Cost : +2
  • Easily Distracted : Engineering Output : -5% : Physics Output -5% : Society Output : -5% : Cost : +1
  • Simple-minded : Engineering Output : -10% : Physics Output -10% : Society Output : -10% : Cost : +2
  • Lethargic : Energy : -5% : Army damage : -20% : Cost : +1
  • Lazy : Minerals : -15% : Cost : +2
  • Prodigal : Energy : -15% : Cost : +2
  • Unfit Engineers : Engineering Output : -15% : Cost : +1
  • Unfit Physicists : Physics Output -15% : Cost : +1
  • Unfit Sociologists : Society Output : -15% : Cost : +1
  • * Hateful : Other pop species happiness : -10% : Trust Growth* : -25% : : Cost : +2
  • Hunter-gatherers : Food : -15% : Cost : +2
  • Violent : Population growth : -15% : Other pop species happiness : -5% : Cost : +2
  • Free Spirits : Population Governmental Ethic Attraction : -30% : Cost : +2
  • Iconoclastic : Population Governmental Ethic Attraction : -45% : Cost : +3
  • Delicate : Garrison Health : -50% : Pop Fortification Defense : -25% : Army Morale : -10% : Cost : +1
  • Weak Willed : Garrison Health : -75% : Pop Fortification Defense : -40% : Army Morale : -20% : Cost : +2
  • Very Slow Breeders : Population growth : -45% : Cost : +2
  • Melancholic : Happiness : -5% : Pop Growth : -5% : Unity Prod From Pop : -10% : Cost : +2
  • * Rooted : Colony development speed : -20% : Colony Ship Cost : +30% : Cost : +1

  • Avantages
  • Multitasking : Engineering Output : +5% : Physics Output +5% : Society Output : +5% : Cost : -1
  • Easily satisfied : Happiness : +10% : Cost : -2
  • * Born-Warriors : Army Damage : +10% : Army Morale : +10.0% : Fleet Damage* : +5.00% : Cost : -1
  • * Sociable : Other pop species happiness : +10% : Trust Growth* : +25% : Cost : -2
  • * Competitive : Influence Rivalry Gain* : +50% : Cost : -1
  • * Aggressive : Rivalry max* : +1 : Cost : -1
  • * Extremely Aggressive : Rivalry max* : +2 : Cost : -2
  • * Belligerent : Influence Rivalry Gain* : +50% : Rivalry max* : +1 : Cost : -2
  • Zealous Defenders : Garrison Health : +150% : Pop fortification Defense : +100% : Cost : -2
  • * Lateral Thinkers : Navy Damage* : +8% : Cost : -1
  • * Fast Analysers : Survey Speed* : +25% : Cost : -1
  • Thermosynthetic : Food required : -35% : Cost : -3
  • Doulophage : Slave food output : +15% : Cost : -1
  • Passionated : Happiness : +5% : Pop Growth : +5% : Unity Prod From Pop : +10% : Cost : -2
  • * Elusive : Ship Evasion : +10% : Cost : -1
  • * Living Ships : Ship Hp Regeneration : +1% : Cost : -1
  • * Mob Mentality : Fleet capacity : +10% : Ship building speed : +15% : Ship damage : -5% : Cost : -1
  • * Pioneers : Colony development speed : +20% : Colony Ship Cost : -30% : Cost : -1
  • * Influential : Influence : +20% : Cost -2
  • * Planetary Designers : Terraforming Speed : +25% : Terraforming Cost : -15% : Clear Blockers Speed : +25% : Clear Blockers Cost : -15% : Cost : -2

  • Presentients
  • Natural Intellectuals : Society Output : +20% : Engineering and Physics Output : +5% : Minerals Output : -10% : Unity Output : +5% : Cost : -1 : Presentients only
  • Natural Inventors : Engineering Output : +20% : Society and Physics Output : +5% : Minerals Output : -10% : Unity Output : +5% : Cost : -1 : Presentients only
  • Natural Savants : Physics Output : +20% : Society and Engineering Output : +5% : Minerals Output : -10% : Unity Output : +5% : Cost : -1 : Presentients only
  • Tasty : Food when using pop as livestock : +25% : Cost : -1 : Presentient only

The traits marked by a * are currently using an event which check at game start, when you modify your species and once a year that your main species still possess the trait.

Hateful, Violent, Aggressive, Extremely Aggressive, Competitive, Belligerent and Sociable traits gives opinion modifiers, like Charismatic and Repugnant does.

Future versions may integrate more traits. Don't hesitate to propose your ideas, we are always interested.
The forum discussion and the direct download link for the mods can be found here.[forum.paradoxplaza.com]


Languages :

This mod have currently translations in :
- English
- French
- Russian -incomplete
- Polish -incomplete
- German -incomplete
- Portuguese -incomplete
- Spanish -incomplete
We're looking for translators. Your help would be greatly appreciated.


Compabilities :

This mod overwrite the files 02_species_traits_basic_characteristics.txt, 03_species_traits_presapients.txt, 04_species_traits.txt and 05_species_traits_robotic.txt


Contributors :

Graphics : Meltup, Machinekng, Dskod1

Coding : Granhyt, Black_Imperator, TehT, Sriseru, Gerishnakov, Anitachall

Translators :
German : Aqua, EselNase, XeNoN, Noobier
Portuguese : Chariman Isaac Buell, Aranha Maluco
Spanish : OBV
Russian : God Of Hyperdeath, Arikotomoshi
Polish : Kazmyl

Special thanks to Meltup of his help, providing these great new icons, his constant ideas, advices, feedback. Special thanks also to black_imperator for his help getting these events working, his explanations, and the impressive compilation of effects, modifiers and the like.
Thanks to Dracarys47 for the opinion modifiers explanation.
And of course, thank to everyone for their inputs, ideas, advices and feedback.
If we forgot someone, just ask Granhyt or Meltup to correct it. :)


Free use :

Any/All parts of this may be used by anyone else for any reason, as long as it is in compliance with the Rules for User Made Mods and Edits of PDS games. If you do use any part of this mod, please give us credit where applying.​
Feedback and ideas are really appreciated. So thank you in advance.
19 Comments
ExcelsiorCroissant 5 Jan, 2022 @ 10:12pm 
well well well, it seems there is a 2.0+ version, who woulda thunk °~° ... i'll see my smartass self out then, happy new year and have a great day
ExcelsiorCroissant 5 Jan, 2022 @ 9:58pm 
necrophaging* not nercrophaging, sounds like a weird mutant between velcro and narcotics, must be a weird thing to be eating
ExcelsiorCroissant 5 Jan, 2022 @ 9:55pm 
@Granhyt Hey man love the new perks, problem is though that it seems to overwrite the Necrophage trait out of the pool. I got a Necrophage species that doesn't have the trait when starting my op genetically modified force of nature soon to be masters of the gallaxy chad game, and at first I didn't notice because the building for nercrophaging still appears at random like other buildings at the begining of a game even without the trait, but no pop takes the job of necrophyte. I checked all the other mods, I'm only able to have the trait, when chosing the origin, if Additional Traits - Before The Apocalyspe is deactivated. Agh, woe and despair.
laoslyxid 6 Dec, 2021 @ 7:59am 
sadly its still not working...
in the error.log at the top i find following entry:
[16:42:38][dlc.cpp:1369]: Could not find files for mod: D:\Steam\steamapps\workshop\content\281990\1310130433

i´m no modder, but maybe this info can help you.
Granhyt  [author] 5 Dec, 2021 @ 7:34am 
I did an update, but I am unable to access Stellaris 1.9 with the beta tool, so I can't test it myself. Sorry.
Still, if the access path was the problem, it should be fixed.
Granhyt  [author] 5 Dec, 2021 @ 7:03am 
Must be the same problem which happened on the main branch. I'll try to correct it.
Thank you for the report. :)
laoslyxid 1 Dec, 2021 @ 6:20am 
after last update, the traits dont show anymore in a 1.9.1. game
Granhyt  [author] 30 Sep, 2021 @ 6:17am 
Most modifiers are automatically appended to the description. Only empire-wide traits, which are managed by events, have to be written manually. :)
DarkFaun 29 Sep, 2021 @ 6:11pm 
Work done. I noticed that the inclusion of modifiers is missing in each description, the ones that were already there I just translated. I am available to assist in versions PT-BR. however I have limited understanding of programming.

I await instructions to send the file... additional_traits_l_braz_por.yml
Granhyt  [author] 18 Sep, 2021 @ 1:29pm 
Actually, there may already have a translation for most traits in Additional Trait, the most recent version of this mod (Additional Trait Before the Apocalypse is for patch 1.9).

I would have to take it and update the mod, I had no demands on completing the localisations here.
The real problem is that portuguese is the only language which isn't fully translated, even in the current version of the mod.

If you want to help translating, you can go in {user}\Documents\Paradox Interactive\Stellaris\mod\ then find the .mod archive holding the mod (sorry, I don't remember the number), extract the localisation\additional_traits_l_braz_por.yml file and modify it. Then you can send it to me via dropbox, email or discord.