XCOM 2
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Blaster Grenade Launcher
   
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29 Feb, 2016 @ 4:10pm
10 Mar, 2016 @ 2:02pm
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Blaster Grenade Launcher

Description
Adds a tier 3 grenade launcher, which has the same radius bonus (the large raidus in the screenshot is due to volatile mix) as advance grenade launcher and a slight range bonus (these values are configurable in INI), but has blaster launcher's targeting to allow you to lob grenades around walls. The tier 3 grenade launcher requires both Andromedon Autopsy and Advanced Explosives foundry project.

Because this mod adds new abilities, tile snapping cannot be disabled with the other mod, so I included an option to turn off tile snapping in <steam library>\steamapps\workshop\content\268500\635646715\Config\XComBlasterGrenade.ini

NEED:
New Icons
New model for the grenade launcher
Translations

WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if and only if the mod is enabled, since this mod adds new items and abilities that affects only the tactical layer, do not disable the mod in tactical game, disabling in the strategic game should just remove the new items. If you want to do so use http://sp.zhabite.com/sharedfiles/filedetails/?id=619141883

Problems? Follow this guide first! it may solve your problems (applies to all mods) http://sp.zhabite.com/sharedfiles/filedetails/?id=625230005

Compability Info:
This mod overrides nothing, so it should be compatible with everything that don't happen to conflict template names with me.
It is compatible with grenade damage falloff mod
It don't work with the non tile snapping mod (throwing grenades and launching grenades with other launchers still work with this mod enabled) due to the limitation of blaster launcher pathing, to make a path both points have to land on a tile so snapping is enforced
26 Comments
Compo The Smoggie 25 Apr, 2018 @ 5:19am 
The alleged WOTC version is broken!
TheSplotch 27 Oct, 2017 @ 11:04am 
Not to take away from bg but someone else made a WOTC version inspired by this mod.

http://sp.zhabite.com/sharedfiles/filedetails/?id=1181681128
3D Master 17 Sep, 2017 @ 2:04am 
I was hoping for a WotC update as well.
Chalex 31 Aug, 2017 @ 12:21pm 
Hey, just wanted to say that I really love this mod, and I was wondering if you were planning to update it for WotC?

FYI, in case this helps, in WotC it can currently be researched & equipped as normal. When you try to fire it the blue targetting line appears correctly, but it displays no red AOE sphere and when it fires it does no damage (though the firing & travel animations still work).

I realise you have rather a lot of mods and this probably isn't high on your priority list, but I do hope you can get to it at some point :)
iisnothere 15 Jan, 2017 @ 4:34pm 
Shame. I really want to see it happen, but don't know the first thing about modelling. :P
-bg-  [author] 15 Jan, 2017 @ 4:31pm 
nope
iisnothere 15 Jan, 2017 @ 3:33pm 
Is there any progress on a model?
Boisegangpc 14 Dec, 2016 @ 11:17am 
For an idea of what s T3 Grenade Launcher could look like, maybe it could have a circular drum and sleek appearance, just like the Plasma Weapons.
Boisegangpc 14 Dec, 2016 @ 11:16am 
Is there any way to increase the ability priorities, and what will changing said priorities do?
-bg-  [author] 14 Dec, 2016 @ 11:05am 
That's due to the blaster grenade launcher initialize the icons before the LW perks did then, I already have it at a relatively low priority so it's more likely that the LW perk pack had those abilities' priority too low.