XCOM 2
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Unlimited Psi Labs [OUTDATED]
   
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315.004 KB
14 Feb, 2016 @ 6:16pm
16 Feb, 2016 @ 9:00pm
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Unlimited Psi Labs [OUTDATED]

Description
This mod allows you to build multiple Psi Labs.

Work heavily inspired by Kalyr and Amineri.

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Known bugs:
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+ Soldiers are not automatically reassigned to non-first Psi Labs, after a mission or after the completion of training.

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Compatibility:
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This mod is currently experimental - MAKE A BACKUP SAVE BEFORE INSTALLING THIS MOD. As with all XCOM2 mods, if you remove the mod you won't be able to load any saves that were made with it installed.

It isn't necessary to start a new game to use this mod; it will not invalidate any pre-existing Psi Labs.

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Planned changes:
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+ Generalize this to apply to all facilities
+ Use a config file to specifiy which facilities should be unique

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Technical details & Mod compatibility:
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Changes are commented in the source code for the sake of anyone else trying to figure out how to do this kind of thing, and for other mod authors checking compatibility.

Instead of modifying the template factory, this mod uses a child of UIScreenListener to update the template _after_ its creation. This means no classes are substituted, so it should get along with other mods.
18 Comments
Knaughts  [author] 21 Dec, 2024 @ 11:33am 
As the previous commenter suggests, this mod does not work with War of the Chosen, and this is non-trivial to fix. Since I haven't played this game in 8 years, I'm going to admit defeat and add "[OUTDATED]" to the mod name.

If you'd like to take this mod over and update it, please reach out.
Checkmate 20 Dec, 2023 @ 11:26pm 
Doesn't appear in launcher, doesn't do what it says it does
Knaughts  [author] 17 Dec, 2023 @ 9:49am 
@Checkmate Could you say a bit more about what sort of error you're getting? XCOM 2 hasn't been changed for years, so I'd be surprised if the mod suddenly stopped working after all that time.
Checkmate 17 Dec, 2023 @ 2:42am 
Mod doesn't work.
Knaughts  [author] 7 Sep, 2017 @ 11:31pm 
I haven't bought War of the Chosen. From what I've heard, Psionics wasn't much changed by it, so I'd be surprised if this mod is broken by it. Let me know if you experience otherwise.
Moon Sparks 7 Sep, 2017 @ 8:08pm 
War Of the chosen?
Captain Buck 22 Feb, 2017 @ 5:09am 
Long War compatible?
Knaughts  [author] 16 Feb, 2016 @ 10:27pm 
@Zebo12345: Yep, that makes sense. It would be implemented rather differently than this one was, though; creating a new Upgrade is very different from modifying a pre-existing Facility.
Zebo12345 16 Feb, 2016 @ 9:57pm 
Hey, I was thinking about how the psi labs work the other day, because I wanted a mod like this. I thought of a few things that prevent it from working perfectly, like clicking "Psi Lab" in the armory drop down menu. Which lab would it take you to? I thought a better fix than adding more psi labs was to add a second upgrade to psi labs, which costs 100 + the cost of a psi lab + the cost of a psi lab upgrade, and it would add 2 more soldier slots to the psi lab. The 100 cost is to counteract the fact that you are getting this package all in one facility, without the need for further excavation. What do you think of this idea? I think it would be more stable and still work. Care to mod that for me? I am no good with these mod tools. :)
Knaughts  [author] 15 Feb, 2016 @ 6:15pm 
@Invisigoth: Let me know how it goes!
@x2ruff4u: I'm not sure what you mean. LWS made a mod that adds Leaders . is that what you mean? If so, you should probably ask them to add this, not me. :D: