Sid Meier's Civilization V

Sid Meier's Civilization V

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Saxony (Frederick Augustus I)
   
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13.188 MB
2015 年 10 月 30 日 上午 9:28
2020 年 9 月 11 日 上午 5:59
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Saxony (Frederick Augustus I)

在 JFD 的 1 個收藏中
JFD's Civilisations
154 個項目
描述


SAXONY (FREDERICK AUGUSTUS I)
Unique Trait: Jewel of Europe
50% of Tourism contributes directly to the construction of National and World Wonders. Free Great Artist with each National Wonder constructed.

Unique Unit: Carabinier Guard
This Mounted Unit replaces the Cavalry for Saxony. It serves best when garrisoned in a city containing a National Wonder, gaining additional Combat Strength for each one present in the city. Unlike the Cavalry, it may also benefit from defensive terrain bonuses. Station Carabinier Guards in your most nationally advanced cities to ensure they are well defended in case of attack.

Unique Building: Kunsthaus
The Kunsthaus is a mid-game building that increases a city's Culture output. Unlike the Museum that it replaces, it contains 3 slots for Great Works of Art. It is also available slightly earlier.
PATCHNOTES
  • v2
  • Standardization update.
DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
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20 則留言
Norton 2017 年 1 月 28 日 下午 12:38 
@AliceInDystopialand Well for one Saxony was a German state, we're not talking about The Anglo-Saxons
AliceInDystopialand 2017 年 1 月 28 日 上午 4:27 
uhm, is it possible something went wrong with the name? it switched from saxony to great britain
epoo1 2016 年 12 月 30 日 上午 5:41 
I AM PART SAXON! WAUUUUGH
Kefta 2016 年 7 月 8 日 上午 6:25 
thanks JFD keep up the good work with these mods bro
JFD  [作者] 2016 年 7 月 7 日 下午 6:53 
@Brezzy In My Games\Sid Meier's Civilization 5\MODS\Sukritact's Events and Decisions, check out the file called "EventsAndDecisions_Settings.lua" - this has various settings including frequency of events
Kefta 2016 年 7 月 7 日 上午 6:27 
love these mods dude, but i dont think id be heard on the forum for the events and decisions mod because of its age, but i think that you'd be more familiar with it, is there a way to increase the probability of events or alter the settings of sukritact's events and decisions mod.
derdeppjones 2016 年 6 月 21 日 下午 2:29 
For some reason the unique decisions arent showed to me...
borussia1979 2016 年 5 月 31 日 上午 2:15 
ОТЛИЧНО, СПАСИБО !
Maitre Supreme 2016 年 4 月 7 日 下午 7:52 
Great mod - THX
void 2016 年 2 月 25 日 上午 5:21 
All descriptions in selecting civilization is messed up, showing up as TXT_... can you fix it pls?