Sid Meier's Civilization V

Sid Meier's Civilization V

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Saxony (Frederick Augustus I)
   
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13.188 MB
30 okt, 2015 @ 9:28
11 sep, 2020 @ 5:59
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Saxony (Frederick Augustus I)

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SAXONY (FREDERICK AUGUSTUS I)
Unique Trait: Jewel of Europe
50% of Tourism contributes directly to the construction of National and World Wonders. Free Great Artist with each National Wonder constructed.

Unique Unit: Carabinier Guard
This Mounted Unit replaces the Cavalry for Saxony. It serves best when garrisoned in a city containing a National Wonder, gaining additional Combat Strength for each one present in the city. Unlike the Cavalry, it may also benefit from defensive terrain bonuses. Station Carabinier Guards in your most nationally advanced cities to ensure they are well defended in case of attack.

Unique Building: Kunsthaus
The Kunsthaus is a mid-game building that increases a city's Culture output. Unlike the Museum that it replaces, it contains 3 slots for Great Works of Art. It is also available slightly earlier.
PATCHNOTES
  • v2
  • Standardization update.
DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
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If you enjoy the work I do, you might consider buying me a coffee with the link below. My mods will always remain free and open-source, however, so entirely up to you!

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20 kommentarer
Norton 28 jan, 2017 @ 12:38 
@AliceInDystopialand Well for one Saxony was a German state, we're not talking about The Anglo-Saxons
AliceInDystopialand 28 jan, 2017 @ 4:27 
uhm, is it possible something went wrong with the name? it switched from saxony to great britain
epoo1 30 dec, 2016 @ 5:41 
I AM PART SAXON! WAUUUUGH
Kefta 8 jul, 2016 @ 6:25 
thanks JFD keep up the good work with these mods bro
JFD  [skapare] 7 jul, 2016 @ 18:53 
@Brezzy In My Games\Sid Meier's Civilization 5\MODS\Sukritact's Events and Decisions, check out the file called "EventsAndDecisions_Settings.lua" - this has various settings including frequency of events
Kefta 7 jul, 2016 @ 6:27 
love these mods dude, but i dont think id be heard on the forum for the events and decisions mod because of its age, but i think that you'd be more familiar with it, is there a way to increase the probability of events or alter the settings of sukritact's events and decisions mod.
derdeppjones 21 jun, 2016 @ 14:29 
For some reason the unique decisions arent showed to me...
borussia1979 31 maj, 2016 @ 2:15 
ОТЛИЧНО, СПАСИБО !
Maitre Supreme 7 apr, 2016 @ 19:52 
Great mod - THX
void 25 feb, 2016 @ 5:21 
All descriptions in selecting civilization is messed up, showing up as TXT_... can you fix it pls?