Cities: Skylines

Cities: Skylines

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Coal hopper and storage - Remember prop!
   
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2.614 MB
23 Oct, 2015 @ 11:51am
31 Oct, 2015 @ 4:08pm
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Coal hopper and storage - Remember prop!

In 1 collection by Avanya
More ore buildings
15 items
Description
*Remember to get the coal pile prop!*

The ore industry really needs more variation in it's buildings and this is my first building to help with that. I plan on making more, but they do take a bit to make, so we'll see when the next one comes up.

To make sure it looked nice on slopes the coal pile is a prob. If it spawns on very steep hills the coal pile will float a bit and also intersect with other buildings. I considered just making a concrete base for it, that would stay level like the buildings do, but I felt like this made more sense. Let me know if you're interested in another version with a concrete base. :)


Tris count: 610 (Props add a bit to this)
LOD tris count: 82 (Again without probs)

Some textures from http://www.textures.com others my own creation. :)


Copyright 2017 Samantha Woods. This item is not authorized for posting on Steam, except under the Steam account named Avanya. (Ofc not counting assets using it as a dependency) If you have a good reason for another version to exist, then message me and we can talk.
23 Comments
Darkangel 19 Nov, 2022 @ 6:01am 
I was just being sociable as i am every year. Good bye.
Avanya  [author] 19 Nov, 2022 @ 4:39am 
@Darkangel: I'm not quite sure why you're commenting on my workshop asset about this. This is my personal account, this is not the place to report bugs. Please use the official channels for that, links can be found here: https://linktr.ee/colossalorder
Darkangel 18 Nov, 2022 @ 5:19am 
Hello again one year later. As a side note because i'm using left hand traffic which a third of all countries do my buses aren't showing. Apparently CS goofed big time for a third of the world missing out seeing them.
Avanya  [author] 12 Sep, 2021 @ 11:39pm 
@Darkangel: I wouldn't recommend giving them RICO settings with the new Ploppable RICO Revisited. It's much easier to just enable its options for growables and using FindIt to place them where you want them. Then it will work with minimal interference from mods, which means you're less likely to have problems.

And no, I don't need to update them for the mod. Updating is almost entirely a thing that only mods need. A building uses the code the game has, and mods affect that. When the code for buildings change, all buildings that use it change in game - no need to update them. However, mods would need an update in that situation.
Darkangel 11 Sep, 2021 @ 5:54pm 
if i remember the rico then they would lose the purpose of an ore profit and just become eye candy. Would the new rico work with it or don't you need to update them to the new rico>?
Avanya  [author] 11 Sep, 2021 @ 12:55pm 
@Darkangel: I can't reproduce your issue. Like I said 4 years ago, if you have RICO settings for this or any other of my growables, then you have added them yourself or have a mod that has added them for you. I can't fix what has been changed on your end.

Have you tried removing the RICO settings for them?
Darkangel 8 Sep, 2021 @ 11:38am 
Ok I've given you 4 years to fix it in your spare time as you say and I'm wondering what you've come up with after 4 years work?
Avanya  [author] 8 Sep, 2017 @ 4:09am 
@Darkangel: I haven't updated them because buildings don't need to be updated every patch. They don't contain code like a mod does. Like I told you before I'll look into it when I have the time and see if there's anything I can do, but this is something I do in my free time, so other things have priority. There's also a chance there's absolutely nothing I can do to fix it (growables have no settings).

I never include RICO settings for growables. If you have RICO settings for it, then you've added those yourself. Perhaps they are the issue, try turning them off and see if it works properly. I'll still do some testing when I have time and see if I can reproduce the issue.
Darkangel 8 Sep, 2017 @ 3:59am 
I have reported problems with your ore extractors so there are others that say you havent updated in 2 # years!. Theres been many dlc updates since then. For me its saying operating normally to not operating. That only happens with the dafault ones before they have the recomended employment numbers. When you were ricoing these did you have Skylines realistic population added or ticked?
Avanya  [author] 21 Jan, 2016 @ 7:10am 
@pilot.patrick93: I can't say what caused your crash, but I'm 99% sure it's not my props. No one else has reported any problems with them and again - props don't change the game code or anything like that. It's much more likely to be a mod playing up. If you insist they're the issue, then please try starting a new game with just them activated - no mods, no other assets.