Cities: Skylines

Cities: Skylines

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Log Power Plant (Low Tech)
   
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File Size
Posted
Updated
3.376 MB
9 Oct, 2015 @ 2:11pm
29 Nov, 2015 @ 4:28am
4 Change Notes ( view )

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Log Power Plant (Low Tech)

In 1 collection by Hawk Tuah
Better Power Plants
9 items
Description
2,966 Tris / 3.2 MB - Based on default model

Description:
This is a log fueled power plant designed to work with my Better Power Plants collection. It does not create very much electricity and is primarily intended for use in remote areas. It works just like any other power plant, except that it does not display how many weeks of logs are left. It will shut down if not supplied with enough logs.

Source Collection:
Better Power Plants

Statistics:
The statistics are generated from a Google Docs Spreadsheet[docs.google.com] which contains various properties of the asset. This will result in a more realistic and challenging simulation. To get the full effect, you should subscribe to more than just this one building from the Better Power Plants collection.
  • Triangles/LOD Triangles - 2,966 / 89
  • Category - Power Plant
  • Size - 8x16
  • Technology Level - Low
  • Pollution Technology - None
  • Electrical Capacity - 10 MW
  • Construction Cost - $4,000 ($400/MW)
  • Maintenance Cost - $176/week ($18/MW/week)
  • Resource - Logs
  • Resource Capacity - 12,000 units
  • Resource Consumption - 40 units/second
  • Fire Hazard - 3
  • Fire Tolerance - 20
  • Garbage Accumulation - 3
  • Sewage Accumulation - 107 m^3/week
  • Water Consumption - 128 m^3/week
  • Noise Accumulation - 200
  • Noise Radius - 27 tiles
  • Pollution Accumulation - 200
  • Pollution Radius - 40 tiles
  • Workers U/E/W/H - 30/5/3/1

Props Required
Many of the props used with this asset are from the default library of props. However, I am also using props from the Common Props and Trees Collection and it is recommended that you subscribe to all the props in this collection. If you don't subscribe to this collection, it will still work, but there will be a few props/trees missing.

The Prop Probability Changer Mod by boformer was used. Each time the asset is placed, it will take on a new look depending on which props grow. The user does not need to install the Prop Probability Changer mod to make use of this feature.

Check out the More Better Buildings Collection collection for more assets such as this.
9 Comments
Zenvictplayer 6 Feb, 2023 @ 8:12am 
Isn't it call Biomass power plant? Burning wood waste or other organic waste.
Harry_Robinson1 30 Jul, 2022 @ 8:31am 
This is a cool idea but it's literally the most polluting thing I've ever seen, why?
Gerishnakov 27 Jan, 2017 @ 6:21am 
I feel like this produces way too much pollution.
Bulletcatcher 11 Nov, 2016 @ 5:29pm 
It works fine for a small town. Started with it instead of a coal power plant. Thx
pepe le moko 12 Oct, 2015 @ 9:13pm 
ok it works fine now, thanks
Hawk Tuah  [author] 12 Oct, 2015 @ 8:58pm 
I think I figured out what the issue was. Try it now (you might need to restart CS). Let me know if it still doesn't work. THanks.
beeneuf 12 Oct, 2015 @ 7:22pm 
Never gets any resources for me either (mac, after dark). Plopped it right in the middle of a busy forestry section and left it alone for a few hours, never got any deliveries and didn't function because of it.
Hawk Tuah  [author] 10 Oct, 2015 @ 7:07am 
It might take a few minutes, but log trucks should show up to deliver logs. I'll double check it again later today. Is anyone else having problems?
pepe le moko 10 Oct, 2015 @ 2:50am 
I don't think this is working as it is now, it never got any resources neither from imports nor from on map log industries.