Cities: Skylines

Cities: Skylines

26 ratings
No Policies Costs
   
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4.608 KB
24 Mar, 2015 @ 3:45pm
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No Policies Costs

Description
Policies do not use money.
If you use this mod, your cities become more good cities.
5 Comments
Rune 13 Jan, 2020 @ 7:08pm 
@Noto if you want to fit to everyone needs, create mods settings. This is unity, so I expect that it will look something like that: somecategory.policy.costperunit
you could take foreach from somecategory and list it in options with posibility to change value.
In my city 26K is for all policies + 26K is for electric cars and I would love to change it from 2€ to 1€ just to make it a bit more balanced compared to rest.
And everyone could modify it in way he would love.
I consider this as a good mod with great potential.
Btw: just self learner who used it two years ago to do one mod, so hope I didn't overshoot something :)
Starfoth The Burgundy Silk Rug 23 Jan, 2018 @ 6:44pm 
Well tbh, most of the policies are good as-is. It is just that industrial space planning and commercial benefactors should scale based on the building size and that power/water meters and smoke detectors should probably only be like 1/c per building.

Anywho, this mod is absolutely amazing and thank-you for making it.
Player 2 Nation 5 Oct, 2015 @ 1:22pm 
so if i use this mod will i still generate income from the tax hikes policies? or is that not possible?
Noto  [author] 26 Mar, 2015 @ 1:27am 
I will try it. But I don't know much.
For example, What is matter?
Deadshot Omega 25 Mar, 2015 @ 10:59am 
I assume this removes all monetary changes to policies? Some actually made sense though, while others were obviously just introduced to create a negative aspect. Would it be possible to create one that just removes the unrealistic expenses?