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http://sp.zhabite.com/sharedfiles/filedetails/?id=426565703
The model have around 1000 verticies, way less then 65000, and nothing should be out of bounds.
Your mod has some serious issues that can crash the game:
LOD has no base: Derelict Water tower_Data [Core]
Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Failed setting triangles. Some indices are referencing out of bounds vertices.
Shouldnt be any problems with the mesh, and it's no where near 65000 vertices. It have 429 vertices.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
(Filename: Line: 840)
Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 892)
Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 915)
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 951)
Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 989)
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 100992, VertexCount: 0
(Filename: Line: 1161)