Left 4 Dead 2

Left 4 Dead 2

809 평점
L4D1 Animations - Rifle (V2)
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Game Content: Weapons
Weapons: Rifle
파일 크기
게시일
업데이트일
678.018 KB
2015년 2월 18일 오후 8시 36분
2015년 12월 8일 오전 10시 12분
업데이트 노트 4개 (보기)

다운로드 위해 구독하기
L4D1 Animations - Rifle (V2)

Lt. Rocky님의 1 모음집
L4D1 Animation Set
아이템 13개
설명
This is the regular ol' M16 on the L4D1 animations of yore. The animation port has been redone from scratch and greatly improved.

Here's a general breakdown of what's going on with this new compile, because I'm sure you L4D1 crazies would appreciate this:

-The animations have been manually transfered to the L4D2 rig in same style with what I do with my KF2 work, to improve the quality of the animations on the L4D2 references.

-L4D1 had the idea of using proceedural bones, which is uncommon for view models. But because L4D1 and L4D2's Ulna joints were created on different referencial axii, the proceedural bone VRD couldn't be translated between one another, which is why there's that infamous wrist bending in the L4D2 hunting rifle animations. To rectify this, the Ulna helper joint has been manually animated to remove unwanted bending in the arms. The forearm and thumbroot helpers have also been manually animated for similar reasons.

-There were two unused fire animations in the M16; the L4D1 animations had the idea to have several fire animations in the same style of CS:S. They've been re-added into the compile and because the integrity of the server-side sequence order is maintained within the client compile, this will not affect you or other users in any way when in dedicated servers or local servers, respectively.

This is compatible with retextures.

Source Files:

The source files to the M16's animations and the variations used to make the AK-47 and SCAR versions can be obtained here[www.dropbox.com]. These are not the source files to the animations compiled in L4D1 proper and I will not release them.

You are free to use them as you will, just please give credit to me and Valve.


Credits:

Left 4 Dead - Animations

Lt. Rocky - Animation Port; Compile; Edits


Thanks

Flamma-Man[flamma-man.deviantart.com] - L4D logo design used on the poster
댓글 126
Milcoенг 2025년 5월 26일 오전 5시 49분 
8908908908
9-8
9-8
9-89
-0-990-
90-
90-op[op
[op[op
[op
[op
[89089
089
089
0890890890
9-090
-90-90-90
-90-
Milcoенг 2025년 5월 26일 오전 5시 49분 
gyhujg
hjgh
jghj
ghjghj
ghjghj
pi
opio
piop
iopiop89
089
089
089
0
890
890
890890
89089089-90-90
-90-
90-90-
Jarm Janus 2024년 8월 7일 오전 9시 16분 
does this use the l4d1 rifle model or are the l4d2 and l4d1 rifle models the same?
DonutMuncher 2023년 7월 27일 오전 2시 02분 
no tls support :steamsad:
someguy 2022년 4월 16일 오전 5시 29분 
there's something missing where's the hunting rifle animation of l4d1?
Abshir Abdullahi_SO. 2021년 9월 17일 오후 6시 16분 
make TRS animations on this please.
Abshir Abdullahi_SO. 2021년 9월 15일 오후 2시 01분 
do these have the unused anims?
PyroFireGamer 2021년 8월 10일 오후 8시 13분 
can you do the l4d1 beta cocking animation for l4d2 please.
Abshir Abdullahi_SO. 2021년 8월 2일 오전 9시 08분 
are these regular l4d1 viewmodel animations or l4d1 beta animations?
NvMe 令 2020년 11월 19일 오전 2시 58분 
These do support the new TLS skins