Left 4 Dead 2

Left 4 Dead 2

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L4D1 Animations - Rifle (V2)
   
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Game Content: Weapons
Weapons: Rifle
File Size
Posted
Updated
678.018 KB
18 Feb, 2015 @ 8:36pm
8 Dec, 2015 @ 10:12am
4 Change Notes ( view )

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L4D1 Animations - Rifle (V2)

In 1 collection by Lt. Rocky
L4D1 Animation Set
13 items
Description
This is the regular ol' M16 on the L4D1 animations of yore. The animation port has been redone from scratch and greatly improved.

Here's a general breakdown of what's going on with this new compile, because I'm sure you L4D1 crazies would appreciate this:

-The animations have been manually transfered to the L4D2 rig in same style with what I do with my KF2 work, to improve the quality of the animations on the L4D2 references.

-L4D1 had the idea of using proceedural bones, which is uncommon for view models. But because L4D1 and L4D2's Ulna joints were created on different referencial axii, the proceedural bone VRD couldn't be translated between one another, which is why there's that infamous wrist bending in the L4D2 hunting rifle animations. To rectify this, the Ulna helper joint has been manually animated to remove unwanted bending in the arms. The forearm and thumbroot helpers have also been manually animated for similar reasons.

-There were two unused fire animations in the M16; the L4D1 animations had the idea to have several fire animations in the same style of CS:S. They've been re-added into the compile and because the integrity of the server-side sequence order is maintained within the client compile, this will not affect you or other users in any way when in dedicated servers or local servers, respectively.

This is compatible with retextures.

Source Files:

The source files to the M16's animations and the variations used to make the AK-47 and SCAR versions can be obtained here[www.dropbox.com]. These are not the source files to the animations compiled in L4D1 proper and I will not release them.

You are free to use them as you will, just please give credit to me and Valve.


Credits:

Left 4 Dead - Animations

Lt. Rocky - Animation Port; Compile; Edits


Thanks

Flamma-Man[flamma-man.deviantart.com] - L4D logo design used on the poster
126 Comments
Milcoенг 26 May @ 5:49am 
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Jarm Janus 7 Aug, 2024 @ 9:16am 
does this use the l4d1 rifle model or are the l4d2 and l4d1 rifle models the same?
DonutMuncher 27 Jul, 2023 @ 2:02am 
no tls support :steamsad:
someguy 16 Apr, 2022 @ 5:29am 
there's something missing where's the hunting rifle animation of l4d1?
Abshir Abdullahi_SO. 17 Sep, 2021 @ 6:16pm 
make TRS animations on this please.
Abshir Abdullahi_SO. 15 Sep, 2021 @ 2:01pm 
do these have the unused anims?
PyroFireGamer 10 Aug, 2021 @ 8:13pm 
can you do the l4d1 beta cocking animation for l4d2 please.
Abshir Abdullahi_SO. 2 Aug, 2021 @ 9:08am 
are these regular l4d1 viewmodel animations or l4d1 beta animations?
NvMe 令 19 Nov, 2020 @ 2:58am 
These do support the new TLS skins